I you do not follow me at Kotaku, well, I figured I would let you know about some of my recent posts over there as I've been busy. Perhaps something will be of interest to you! Or not, who can say. It's your life, man, be interested in whatever you want.
Today I've got a piece called Video Games, According to Horror Movies, a look at some of the ridiculous (and often hilarious) ways games and game developers are portrayed in horror movies. Films like Brainscan, Stay Alive, Nightmares, and Hellraiser: Hellworld all get it delightfully wrong and I couldn't be more pleased.
Also, Hellworld is the EIGHTH Hellraiser movie and it is not the last. It's shocking just how massive some of these franchises are–like, everyone knows there are more Friday the 13th movies than you could count on all of your fingers (I assume). But there are almost 20 Amityville movies! How can that be? And don't get me started–don't even get me started–on Witchcraft. Last I knew they were up to Witchcraft MCMXVIII.
I also wrote a piece about the current state of horror games (spoiler alert: it's pretty dang great!). Basically there's a shit ton of good stuff out there in every imaginable subgenre. It parallels the ebbs and flows of the horror film industry, to an extent: when "corporate"/big budget stuff gets too bland and fans get tired, the indies experiment with new ideas and make it all feel fresh again.
I done did my first review of a AAA, The Evil Within 2, huzzah and hooray! (spoiler alert: it's pretty dang great!) I loved it. Fantastic open world-ish survival horror. If that's your bag at all, you owe it to yourself to check it out.
It's all fulla nope.
I wrote a bit about a recent Friday the 13th: The Game update, although since then there's been another update that adds Fox as a playable character and I don't even know why I'm still writing here when I could be playing as Fox?
Finally, I wrote a list of horror movie recommendations for horror game fans. You know, if you like this game, watch this movie kind of stuff. Of course, the inverse also applies–if you're a fan of one of these movies, maybe you'll enjoy the game. It's not 1:1 stuff, like "If you enjoy playing Resident Evil, watch Resident Evil!" because man, what a boring list that would be. It's more moods and vibes and maybe some lesser known films, so maybe someone somewhere got introduced to something great and then my life will feel complete.
It's been a great SHOCKtober all around, and it ain't over yet!
Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Oct 26, 2017
Sep 29, 2017
some things
Thanks to everyone who sent in their Top 20 favorite horror movies for the upcoming SHOCKtober celebrations. I'll begin counting them down on October 1 with new chunks o' lists appearing every day throughout the month. I don't really want to spoil the results, but I have to say that I'm super surprised The Bye Bye Man placed first by a wide wide margin, man. Guess it's a already a bonafide genre classic!
I recently spoke with the fine folks over at Achievement Oriented about Night Trap and scary video games and more, and I think it was good? You'll have to listen and tell me. I always go into a kind of fugue state when participating in these types of things, like I talk and my soul leaves my body and I keep talking and my soul looks down and is like "GIRL STOP YOU'RE LOSING THE PLOT" but I just keep going and then when it's all over I have no idea what went on or where my pants ended up. HASHTAG BLESSED.
And if that's not enough vidya games for ya, I also ranked Resident Evil games by their number of platform appearances over at Kotaku. It's kind of a post for Resident Evil nerds, aka it is a post for me.
Finally SHOCKtober is almost upon us! It's gonna be a good month, I think. Daily listing here at the ol' FG, some more surprises in store at the ol' FG, and some good content planned over at the ol' Kotaku that'll tie horror movies and horror games together. It truly is the most wonderful time of the year!
I recently spoke with the fine folks over at Achievement Oriented about Night Trap and scary video games and more, and I think it was good? You'll have to listen and tell me. I always go into a kind of fugue state when participating in these types of things, like I talk and my soul leaves my body and I keep talking and my soul looks down and is like "GIRL STOP YOU'RE LOSING THE PLOT" but I just keep going and then when it's all over I have no idea what went on or where my pants ended up. HASHTAG BLESSED.
And if that's not enough vidya games for ya, I also ranked Resident Evil games by their number of platform appearances over at Kotaku. It's kind of a post for Resident Evil nerds, aka it is a post for me.
Finally SHOCKtober is almost upon us! It's gonna be a good month, I think. Daily listing here at the ol' FG, some more surprises in store at the ol' FG, and some good content planned over at the ol' Kotaku that'll tie horror movies and horror games together. It truly is the most wonderful time of the year!
TODAY'S VOCAB:
awesomeness,
me me me,
SHOCKtober 2017,
video games
Aug 15, 2017
Watch out behind you...NIGHT TRAP is back!
I've got a wee retrospective and review of Night Trap: 25th Anniversary Edition up over at Kotaku today, huzzah! It was sure fun to dig into the history of this controversial horror-flavored game and play through the updated version. Spoiler alert: I LOVE IT. It's like playing through the absolute corniest B-grade horror movie you never knew was missing from your life.
Here's a real bummer, though: when watching a few circa-1995 video clips about the hubbub surrounding the game, I came across this quote from the late Dana Plato:
I had some controversy in my life and I just found it interesting that there was some controversy behind this also. It's like this dark cloud, you know? It just kind of follows me.Plato would go on to overdose on prescription pills four years later. But her work as undercover S.C.A.T. agent Kelli in Night Trap and her performance in Exorcist II: The Heretic will not be forgotten! Not around these parts anyway. Plato always has a home where Final Girl's heart should be.
And yes, I know..."S.C.A.T." A most unfortunate acronym for sure.
Aug 7, 2017
Pressing Start
As everyone knows, horror and video games are two of the greatest tastes there are, and so fuck yes they taste great together. Adding me to that beautiful mix is a bit like adding cilantro to an already-delightful dish. Perhaps I will bring out some extra, even more wonderful flavors! (Is that how food works?) Or, if you are my ex's mom, perhaps you will say NO THANK YOU and cast me from the already-delightful dish right into the garbage because you find that for some reason, I make everything taste like pennies.
What I'm getting at is that I am covering the horror beat for Kotaku! (That's a video game site, in case you didn't know.) Yes, like the love child of Forrest J Ackerman and Lois Lane (I WISH) I'll be bringing you...well, horror game related...you know, stuff. Hot scoops and the like.
My first piece went up today, and it's all about counselors killing other counselors in Friday the 13th: The Game. At the risk of sounding like some total loser who enjoys things, I'm definitely pretty excited about the gig.
PS: throwing me in the garbage because I make everything taste like pennies is an insult to me and more importantly, an insult to pennies
What I'm getting at is that I am covering the horror beat for Kotaku! (That's a video game site, in case you didn't know.) Yes, like the love child of Forrest J Ackerman and Lois Lane (I WISH) I'll be bringing you...well, horror game related...you know, stuff. Hot scoops and the like.
My first piece went up today, and it's all about counselors killing other counselors in Friday the 13th: The Game. At the risk of sounding like some total loser who enjoys things, I'm definitely pretty excited about the gig.
PS: throwing me in the garbage because I make everything taste like pennies is an insult to me and more importantly, an insult to pennies
Jun 9, 2017
Friday the 13th Part THE GAME: Final Girl vs Jason
As we all know, there's street smarts (gained via various life experiences) and and there's book smarts (gained via being a nerd), and it's not often the twain get to meetin'. "Sure, sure, maybe you know how to start a fire with nothing but two sticks and some hope," a nerd might say. "But do you know anything about the Teapot Dome Scandal?"
"Who cares?" the streetwise sassafras may reply. "I know all of the spots in my neighborhood where I can mooch off of someone's unprotected wifi. That's way cooler than something something quadratic equations."
My point is, as I have journeyed through life, as I have evolved from a
You would think I'd know how to behave in Horror Movie Situations. You would think I'd be the last one alive, the one who gets away...geez, it's right there in my blog name.
You would think all that. But thanks to Friday the 13th: The Game, I've learned some cold, hard truths about myself. The biggest, perhaps, is that I should probably change the name of this blog to THE ONE WHO HAS TROUBLE OPENING DOORS AND MAKES BAD DECISIONS AND IS PRETTY MUCH ALWAYS THE FIRST TO DIE. It's not as catchy as "FINAL GIRL", but it's much more honest.
*record scratch* YES THERE'S A FRIDAY THE 13th VIDEO GAME.
*record scratch* YES THAT'S THE ACTUAL POINT OF THIS POST.
Friday the 13th in an asymmetrical 3rd-person survival horror game for PS4, Xbox One, and PC that attempts–and often succeeds–at capturing the spirit of the wonderful, terrible, long-running film series. You can play as Jason Voorhees and stalk all the jerks your mommy has told you to kill, or you can play as one of the counselors, desperately trying to find some means of escape. The game maps and Jasons are pulled directly from the films (for example, Part 2's Baghead Jason might chase you through Higgins Haven, as seen in Parts 3 and 4), while the counselors are more simple homages to movie characters, such as the designer impostor version of Violet from A New Beginning.
Jason has a plethora of skills and tools at his disposal: he can teleport throughout the map, lay down bear traps, and sense where you are. Counselors have varying strength and stats–things like stamina and repair–and can find weapons and first aid sprays scattered throughout the numerous cabins. There are several ways to make it out alive: fix up a car and drive on home, fix up a boat and boat on home, fix the telephone and call the cops, or simply survive for the entire 20 minutes of a match. Chances are, though, Jason is gonna get you. This is Friday the 13th, man! That's what he does! The movies feature a "Final Girl", not a "Final Everybody", after all.
As I intimated earlier, I'm pretty bad at this game. I die. A lot. Should I play as Jason (the killer is randomly chosen as the match starts), I bumble around and the body count is low. Sometimes, salvation is within my grasp and it still slips away, like in this clip, where some dude can't wait one second for me to get in the boat and he drives away, leaving me to my (eventual) fate:
And despite all of my ineptitude and horrifying win/loss record, every single match is so much damn fun. I have screamed and been startled so many times that I'm sure several years have been taken off my life. I've been creeped out, I've cried from laughter...it's just a grand ol' violent time, particularly if you play with friends. I mean, there's more tension in this gif than there is some of the later entries in the film series:
Critical reviews for the game haven't been kind; in fact, they've been fairly excruciating. Many of the criticisms are fair: Friday the 13th was not developed by a AAA studio, and it shows. When you die, you become a spectator–leaving a match early means you gain no xp, and if you die early, well...you're gonna be spectating for a while, and that might bore you. There are glitches, bugs, and server issues that crop up somewhat frequently. These issues are being addressed, however, and a recent patch improved wait times dramatically. Essentially, the game is only going to get better, and bigger: there's a story mode planned for release later this year, and you can be sure the game will expand via DLC. There is a shit ton of potential for this game to grow and improve and enjoy a long lifespan.
While the critical reviews have been damning, player reviews have been stellar, generally boiling down to yeah, it's got some jankiness but I don't care, I'm having a blast. As a Friday the 13th fan, there is so much to love here: I can play as a designer impostor Chris Higgins or a Baghead Jason. I can find Jason's cabin and put on his mom's crusty old sweater. If you die or escape early, there's a chance you can return as Tommy Jarvis. Jason can punch my head clean off à la Part VIII, or he can finish me off with the famous sleeping bag death from Part VII. It's frequently scary, frequently hilarious, always bloody, and often captures the essence of what makes slasher films so enjoyable. Honestly, I'd only be happier if I could play as Ethel Hubbard or the Banana Girl Hitchhiker. I've got my fingers crossed they'll be available eventually.
Knock Jason's mask off and reveal the grossness underneath!
I'm absolutely addicted to this game, I'm telling you. If you want to see it in action, to see me make a complete fool of myself and get murdered in any number of disgusting ways, I'll be livestreaming with my video game super pal Travis this Sunday, the 11th, at 7pm EST on my new twitch channel. To be honest, it's kind of all I want to do with my life at this point...so hopefully I'll see you at Higgins Haven! (For the ten seconds before Jason rips my jaw off, yay!)
TODAY'S VOCAB:
awesomeness,
friday the 13th,
video games,
yes
Oct 16, 2015
Day 16: DEAD SNOW (2009)
Ah, the zombie Nazi. Or the Nazi zombie, depending on your grammatical tastes. They're oh so great and oh so surprisingly underutilized in horror cinema. I love that they're the ultimate evil, especially in zombie form, and there are no moral quandaries involved with hating them. There's none of that "oh, that zombie used to be my mom, how can I kill it" sappiness. Forget about the "who are the monsters, them or us" business. They're Nazis. They're the monsters. The end.
Zombie Nazis (and non-zombie ones as well) make great bad guys in video games because they're just so satisfying to kill. I honestly never get tired of it, whether it's sensitive meathead B.J. Blazkowicz taking them out in Wolfenstein or sharpshooting French resistance fighter Marie Chevalier getting it done in Zombie Army Trilogy. Even pixellated Nazis are assholes, and I love taking them down! Who wouldn't want to kill zombie Hitler? Only a jerk.
Video games: so violent, so gross. What a world!
Now that you know how I feel about Nazi zombies, you can imagine that I was on board with the Norwegian flick Dead Snow, wherein a group of young doofuses are set upon by long-dead Nazis who have returned in search of their ill-gotten gold. ("Damn, even I'm not that greedy!" -- Leprechaun)
I didn't really expect much from Dead Snow and well, I basically got what I expected. It's way-gross, heavy on the humor, and light on the logic. The characters are generally irritating and lame, essentially there to ensure there's a body count. On the other hand, the zombies themselves are fairly unique to the genre–they're not solely interested in "brains", and they don't just bite. They punch and push and use equipment and they still act like a regiment, following commands given by Colonel Herzog. They also run pretty damn fast for being roughly 50 years dead.
This take on zombie behavior is the freshest aspect to Dead Snow, for horror fans have seen pretty much everything else it has to offer, from the nods to The Descent to the obligatory chainsaw/power tools massacre. Despite giving the film a shit ton of leeway with regard to "suspension of disbelief" (I mean, it's zombie Nazis–you just gotta go with it), I was still left with a few head-scratchers when all was said and done. What was the deal with the guy who warns the kids and gives them the history of the area? And would anyone–no matter how horny–actually screw on the shitter in an outhouse?
Although I don't think Dead Snow is ever going to be considered a horror classic, it's not without its moments of charm. Whether it's the zombies rising out of the snow (à la the Conquistadors in Fulci's Zombi) or a decapitated head getting booted high up into the trees, you'll find that--wait, did I just call "a decapitated head getting booted high up into the trees" charming? What a world!
TODAY'S VOCAB:
reviews,
SHOCKtober 2015,
video games,
zombies
Aug 28, 2015
Until Dawn (2015)
It can be a hard knock life out there for a console-tied horror lovin' gamer like me. Sure, there are classics like Resident Evil and Silent Hill, but there is room in my heart for more. However, in recent years horror games have generally morphed into action games with a horror skin; while scaring the player still figures into the equation, newer titles tend to be fast-paced and combat heavy instead of atmosphere-laden mood and exploration pieces. (One need only look at the evolution of the Resident Evil games to get the gist–it's hard to believe that Resident Evil and Resident Evil 5 are in the same series.) Don't get me wrong, there are still flashes of brilliance–P.T. terrorized me more than anything else in my life ever has, Alien: Isolation is a fantastic fright fest, and even the lo-fi aesthetics of games like Home and Lone Survivor can belie some gripping experiences. But by and large, I'm always thirsty for new horror games that don't solely revolve around shooting monsters.
You can imagine, then, that I was really fucking excited for Until Dawn, a survival/adventure horror game that emphasizes story, character interaction, exploration, and decision making.
The plot features a setup that's straight from the early '80s heyday of the slasher flick: Ten friends spend the weekend at a remote mountain lodge, but after a prank goes awry, two of the party members end missing and presumed dead. A year later, the remaining eight friends return to the lodge for another weekend, but guess what? They're not alone. Yep, it seems there's a masked killer on the loose. Go figure!
When dawn finally comes, the number of survivors remaining is up to the player. You're frequently faced with choices, from seemingly insignificant ones (do you give a sincere or a snarky response to an innocuous question?) to ones that can immediately result in life or death for a character (the killer is chasing you, do you run or hide?). Anyone who's ever yelled at the screen during a horror movie will delight in taking control of characters normally deemed moronic...and they'll find out how damn difficult it is to make a split-second decisions when you're in a panic.
Once the game gets rolling, it doesn't stop. The train is inexorable, and it chugs along...until dawn. There is no going back if you make a wrong choice or if you miss a clue whilst exploring, and you can only live (or not live, as the case may be) with your decisions. While some mistakes are obvious, the game will tell you what "butterfly effect" an earlier action has had. You know, like maybe that snarky response of yours hours earlier means that someone isn't exactly rushing to come to your aid now.
The characters, as you might expect, are also straight out of early '80s horror: there's the jock, the jokester, the mean girl, the probably final girl, the horny couple, etc. Before the action begins, you've got to wade through some dopey dialogue, and I admit I found myself saying "I don't care if any of these assholes makes it through the night." After all, most of the victims in a generic slasher flick are just there to be killed. If you can tolerate them before that, great...but chances are there are some you can't wait to see die just so they'll shut up.
But I'll be damned if everyone didn't grow on me during Until Dawn. I'm not saying the characters end up more than the archetypes they start out as, or that they ever have, you know, depth. But listen: when you are tasked with seeing a character through a particularly grueling sequence of events, you become very invested in their survival. I was shocked when I realized that the character I liked the least ended up being the one I was rooting for the most. Seriously, early on I was thinking that I'd try to get her killed intentionally I hated her so much. Her personality never really underwent a change, but damn, she endured so much that I wanted her to live. Ultimately, she didn't make it and it was sort of devastating, for the interactive nature of the game had us buddied up. I fucked up, and she died. As active participants, players bear a responsibility in Until Dawn that they don't in passive entertainment such as Friday the 13th. For a lifelong horror fan, it's a unique, terrific experience.
Gameplay is accessible even to those new to video games. Yeah sure, you need to have fast reactions much of the time, but it's generally little more than matching onscreen button prompts, moving a stick in one direction or another, or–in the most nerve-wracking sequences–not moving the controller at all because doing so will give away your location.
Until Dawn is frequently beautiful to look at, and also frequently very strange to look at. The odd mix of motion capture and animation often dips low into uncanny valley, leaving characters looking more like creepy robots than actual people. (It doesn't help when characters are made to resemble their familiar real-life counterparts, such as actors Peter Stormare and Hayden Panettiere.) More often than not, however, your mouth will be agape at the visuals in, like, a good way. And also because of the gore. Oh yes, there's enough blood and gore here to do Tom Savini proud.
The story twists and turns, hitting plenty of beloved genre tropes and touchstones, and the horror pedigree of co-writer Larry Fessenden readily apparent. (Do you love Larry Fessenden? I do. I don't love everything he does, but he's a cool cat and it seems like he loves horror as much as you or I.) If you like horror movies and video games, Until Dawn is absolutely a no-brainer.
My first playthrough saw only two of the eight characters survive. Can you believe that? I thought for sure I'd make only the right decisions and everyone would waltz out of that lodge alive and happy in the light of a new day. I mean, I have a horror blog. You don't get more expert than that!
Until Dawn is a PlayStation 4 exclusive.
You can imagine, then, that I was really fucking excited for Until Dawn, a survival/adventure horror game that emphasizes story, character interaction, exploration, and decision making.
The plot features a setup that's straight from the early '80s heyday of the slasher flick: Ten friends spend the weekend at a remote mountain lodge, but after a prank goes awry, two of the party members end missing and presumed dead. A year later, the remaining eight friends return to the lodge for another weekend, but guess what? They're not alone. Yep, it seems there's a masked killer on the loose. Go figure!
When dawn finally comes, the number of survivors remaining is up to the player. You're frequently faced with choices, from seemingly insignificant ones (do you give a sincere or a snarky response to an innocuous question?) to ones that can immediately result in life or death for a character (the killer is chasing you, do you run or hide?). Anyone who's ever yelled at the screen during a horror movie will delight in taking control of characters normally deemed moronic...and they'll find out how damn difficult it is to make a split-second decisions when you're in a panic.
Once the game gets rolling, it doesn't stop. The train is inexorable, and it chugs along...until dawn. There is no going back if you make a wrong choice or if you miss a clue whilst exploring, and you can only live (or not live, as the case may be) with your decisions. While some mistakes are obvious, the game will tell you what "butterfly effect" an earlier action has had. You know, like maybe that snarky response of yours hours earlier means that someone isn't exactly rushing to come to your aid now.
The characters, as you might expect, are also straight out of early '80s horror: there's the jock, the jokester, the mean girl, the probably final girl, the horny couple, etc. Before the action begins, you've got to wade through some dopey dialogue, and I admit I found myself saying "I don't care if any of these assholes makes it through the night." After all, most of the victims in a generic slasher flick are just there to be killed. If you can tolerate them before that, great...but chances are there are some you can't wait to see die just so they'll shut up.
But I'll be damned if everyone didn't grow on me during Until Dawn. I'm not saying the characters end up more than the archetypes they start out as, or that they ever have, you know, depth. But listen: when you are tasked with seeing a character through a particularly grueling sequence of events, you become very invested in their survival. I was shocked when I realized that the character I liked the least ended up being the one I was rooting for the most. Seriously, early on I was thinking that I'd try to get her killed intentionally I hated her so much. Her personality never really underwent a change, but damn, she endured so much that I wanted her to live. Ultimately, she didn't make it and it was sort of devastating, for the interactive nature of the game had us buddied up. I fucked up, and she died. As active participants, players bear a responsibility in Until Dawn that they don't in passive entertainment such as Friday the 13th. For a lifelong horror fan, it's a unique, terrific experience.
Gameplay is accessible even to those new to video games. Yeah sure, you need to have fast reactions much of the time, but it's generally little more than matching onscreen button prompts, moving a stick in one direction or another, or–in the most nerve-wracking sequences–not moving the controller at all because doing so will give away your location.
Until Dawn is frequently beautiful to look at, and also frequently very strange to look at. The odd mix of motion capture and animation often dips low into uncanny valley, leaving characters looking more like creepy robots than actual people. (It doesn't help when characters are made to resemble their familiar real-life counterparts, such as actors Peter Stormare and Hayden Panettiere.) More often than not, however, your mouth will be agape at the visuals in, like, a good way. And also because of the gore. Oh yes, there's enough blood and gore here to do Tom Savini proud.
The story twists and turns, hitting plenty of beloved genre tropes and touchstones, and the horror pedigree of co-writer Larry Fessenden readily apparent. (Do you love Larry Fessenden? I do. I don't love everything he does, but he's a cool cat and it seems like he loves horror as much as you or I.) If you like horror movies and video games, Until Dawn is absolutely a no-brainer.
My first playthrough saw only two of the eight characters survive. Can you believe that? I thought for sure I'd make only the right decisions and everyone would waltz out of that lodge alive and happy in the light of a new day. I mean, I have a horror blog. You don't get more expert than that!
Until Dawn is a PlayStation 4 exclusive.
TODAY'S VOCAB:
resident evil,
silent hill,
video games
May 5, 2015
Who Wore It Best?
I'm going to go ahead and assume that you're a super person and therefore, you're a regular reader of My New Plaid Pants. Therefore, you know that it comprises movie reviews and lots of pretty pictures and horror movie talk and more beefcake than you can shake your eyeballs at (whatever that means) and more. Our pal JA has created a blog that isn't any one thing, you know? It is a smorgasbord of pop culture niblets, I tells ya. He runs many a regular feature, including Thursday's Ways Not to Die and The Moment I Fell For..., and unlike me, he actually sticks with these regular features and keeps them going! For a really long time!
Man, I suck.
Anyway, today I'm borrowing one of MNPP's recurring features–Who Wore It Best?–because what else can you do when you remember that time you were playing the 2013 Tomb Raider reboot and suddenly you were confronted with a positively delightful nod to one of your favorite films, The Descent, as Lara Croft slowly and calmly emerges from a pool of blood? It's so gross! It's so good! Videogames and horror movies are two great tastes that taste great together and separately, don't you think?
Still, if I'm to truly borrow a gimmick from JA then I'm afraid you'll have to vote. Only one blood-soaked heroine can be victorious! So...who wore the pool of blood best?
Man, I suck.
Anyway, today I'm borrowing one of MNPP's recurring features–Who Wore It Best?–because what else can you do when you remember that time you were playing the 2013 Tomb Raider reboot and suddenly you were confronted with a positively delightful nod to one of your favorite films, The Descent, as Lara Croft slowly and calmly emerges from a pool of blood? It's so gross! It's so good! Videogames and horror movies are two great tastes that taste great together and separately, don't you think?
Still, if I'm to truly borrow a gimmick from JA then I'm afraid you'll have to vote. Only one blood-soaked heroine can be victorious! So...who wore the pool of blood best?
Sep 7, 2011
Can't stop the SHOCK (tober)
So, I'm doing a SHOCKtober celebration over at Jill Sandwich as well. It's the same idea as FG's 2010 listmania, but...you know. Horror video games. Head on over and check it out, then send me your list! I love lists. Everyone loves lists. Hooray!

Mar 16, 2011
it's WEDNESDAY!
Now, before you get all excited because of those capital letters- which would seem to indicate something special about Wednesday- please note that there's really nothing to get excited about today beyond the fact that it's Chuck Woolery's birthday.
Sorry I've been an absentee mom recently...there just hasn't been much horror in my life lately. Well, except for my hair, which is neither bouncin' nor behavin'. (rimshot) Anyway, I know you'd like to think that while I'm not here typing away furiously, I'm simply staring off into space and withering away, like Christopher Reeve at the end of Somewhere in Time. I'm sorry to say this is only mostly the case, for sometimes I do do things. Observe!
- I have been playing Dragon Age II like nobody's business! That's right, nobody's business...and yet I decided to write about it anyway over at Jill Sandwich, thereby making it everybody's business.
- If you are in Canada (yes, any part of Canada), then you can see Ludlow on the big screen this Friday night! It's showing as part of the Female Eye Film Festival in Toronto, and it's also been nominated in the Best Debut Feature and Best Experimental categories. I couldn't be more thrilled. What an honor! Go check it out if you can...and if you're feeling particularly bold, please consider clicking "like" on Ludlow's Facebook page. I realize that I very rarely click like on anything on Facebook, so if you're thinking that this is a time for cyber retribution, I understand. It saddens me, however, that there are, like pages on Facebook for pickles and said pickles received more interest than my film.
Mind you, I do realize that some pickles are really fucking cool. Like this one, that yodels.

- This woman be making comics. Like, a real ongoing, epic thing. It's called RPG and as you can safely assume from that title, it's all fantasy nerdery with, like, swords and monsters and quests and shit. It's still a newborn, but it updates on Mondays and Wednesdays, and you can check it out at www.rpgcomic.com.

- Next week I'm seeing Scream 4, and I will faithfully report on it when the PR people tell me I can. By the way, I refuse to call it Scre4m, except for when I did it right there when pointing out that I won't do it.
- I fear that Cathy's Curse is taking on Rumplestiltskin-sized & -shaped real estate in my brain. That is to say, it's terrible, but I find the words "It's the best thing ever!" coming out of my mouth and I desperately want to watch it and I kind of can't stop thinking about it. Oh, such powers Cathy wields!

Now if you'll excuse me, I have some walls that need some starin' thrown their way.
Sorry I've been an absentee mom recently...there just hasn't been much horror in my life lately. Well, except for my hair, which is neither bouncin' nor behavin'. (rimshot) Anyway, I know you'd like to think that while I'm not here typing away furiously, I'm simply staring off into space and withering away, like Christopher Reeve at the end of Somewhere in Time. I'm sorry to say this is only mostly the case, for sometimes I do do things. Observe!
- I have been playing Dragon Age II like nobody's business! That's right, nobody's business...and yet I decided to write about it anyway over at Jill Sandwich, thereby making it everybody's business.
- If you are in Canada (yes, any part of Canada), then you can see Ludlow on the big screen this Friday night! It's showing as part of the Female Eye Film Festival in Toronto, and it's also been nominated in the Best Debut Feature and Best Experimental categories. I couldn't be more thrilled. What an honor! Go check it out if you can...and if you're feeling particularly bold, please consider clicking "like" on Ludlow's Facebook page. I realize that I very rarely click like on anything on Facebook, so if you're thinking that this is a time for cyber retribution, I understand. It saddens me, however, that there are, like pages on Facebook for pickles and said pickles received more interest than my film.
Mind you, I do realize that some pickles are really fucking cool. Like this one, that yodels.

- This woman be making comics. Like, a real ongoing, epic thing. It's called RPG and as you can safely assume from that title, it's all fantasy nerdery with, like, swords and monsters and quests and shit. It's still a newborn, but it updates on Mondays and Wednesdays, and you can check it out at www.rpgcomic.com.

- Next week I'm seeing Scream 4, and I will faithfully report on it when the PR people tell me I can. By the way, I refuse to call it Scre4m, except for when I did it right there when pointing out that I won't do it.
- I fear that Cathy's Curse is taking on Rumplestiltskin-sized & -shaped real estate in my brain. That is to say, it's terrible, but I find the words "It's the best thing ever!" coming out of my mouth and I desperately want to watch it and I kind of can't stop thinking about it. Oh, such powers Cathy wields!

Now if you'll excuse me, I have some walls that need some starin' thrown their way.
TODAY'S VOCAB:
comics,
me me me,
video games
Jan 28, 2011
In my restless dreams, I see that town.

Hey! Just thought I'd mention, if you're into Silent Hill- the series of video games, that is- I posted a fairly exhaustive retrospective over at Jill Sandwich, including a couple o' caps and a tune from the forthcoming Silent Hill: Downpour. Hooray!
TODAY'S VOCAB:
silent hill,
video games
Jan 12, 2011
In space, no one can hear you scream (unless you're in a spaceship)

When I reviewed the animated feature Dead Space: Downfall, I started out with some math:
(cartoon + comic + video game) x (sci-fi + horror) = (Final Girl + Dead Space) / love
That formula has not changed a bit in the interim, so I suppose you could say that I was greatly looking forward to the sequel, Dead Space: Aftermath. I suppose you could also say that I should get a haircut and while that may, in fact, be true, it has little to do with the matters at hand so you should just mind your own beeswax! But I know you're right. I do need a haircut. Earlier today I found a split end that was split in a manner that defied the very laws of nature and physics and probably time! It looked not at all unlike this 1896 drawing of a Mantis Shrimp.
By the way, don't mess with the Mantis Shrimp! They will fuck you up.
Sorry, I'm a bit distracted this morning. Umm...Dead Space: Aftermath, yes! As Downfall bridged the gap between the 6-issue comic book miniseries and the Dead Space video game, so Aftermath bridges the gap between the game and its sequel, due to hit on January 25th. For those of you who aren't all ten kinds of Funk & Wagnalls about the Dead Space series, here's a quick rundown:
Downfall: On the planet Aegis VII, an ancient alien artifact is discovered and brought aboard the USG Ishimura. The artifact has hinky powers, though, and causes flip outs of the homicidal variety. Not only that, but it reanimates dead tissue, turning human corpses into necromorphs, hideously deformed monsters who kill kill kill! Shit gets FUBARed on the Ishimura very quickly.
Dead Space: The USG Kellion answers the Ishimura's distress call. Players control Isaac Clarke, the Kellion's engineer, as he tries to...well, survive against a space ship full of necromorphs. At the end of the game, Clarke's fate is unknown.
Aftermath: The USG Bannon has been sent to find out what the frig is going on since contact with the Kellion and Clarke have now been lost. Ship after ship after ship, I swear! As you might guess, things on the Bannon go straight to heck and only four people survive. During Aftermath, we hear their tales, piece together the story, and learn just how heck-y it all got. We also discover what happened to Isaac Clarke to some extent, and the film leads right into Dead Space 2.

PHEW, amiright? Yeah, there's a lot to the Dead Space mythology, for lack of a better word, and I haven't even touched on the religious aspects of it all. If you don't know anything about any of it, you might come into Aftermath and not know what's going on. Well, you might not be completely lost, but you might feel a little out of place. You don't want that, do you? I don't want that for you. I want you to feel loved and cherished and like you belong, so you can be all "necromorph this" and "plasma cutter that". It's because I care!

Whether or not you're a Dead head, Aftermath is a good time. There's not a lot of character depth- we learn just the tiniest bit about the four survivors and their families (for example, one crew member sees the ghost of his dead daughter beckoning him as the artifact messes with his mind), but essentially they only tell the story of the massacre on the Bannon. That's fine by me, as it's an entertaining story...and as the math has proven, I'm a sucker for horror in space.
And this is definitely horror! It may not be quite as gory as Downfall, but the blood certainly flies and there's plenty of violence to be found. If that wasn't a big enough indicator, then all the swearing will let you know that Aftermath is decidedly not for the kiddies. That's right, I said swearing. This movie pulls out all the stops!

Each segment relating a survivor's tale has a different director and therefore a different art style. While they're all anime-esque, there are enough variations that you may end up needing a moment to sort out the characters- a thin, dweeby egghead scientist may appear all jacked up and ready to go on a 'roid rage in the next story. What's more off-putting, however, is the animation in the framing narrative- I don't know who decided cartoonish CGI was a good idea, but I wish they'd reconsidered and gone the traditional animation route for the entire film. Sometimes the CGI is alright; armor and guns, for example, come off looking cel-shaded and pretty cool. At other times, though, this shit looks like a commercial for The General auto insurance. It's an odd choice and I can't say I liked it, but I could deal with it (cue heavy, martyr-ish sigh).


I really like the Dead Space universe, and I dig that the world I discovered in the game is branching out into other media- I do so enjoy a property I can sink my teeth into. I'm a fan of animation and space-based horror, so as far as I'm concerned, these movies can keep on comin'. But then, what do I know? I mean, look at the state of my hair.
TODAY'S VOCAB:
hair,
reviews,
video games
Sep 16, 2010
What, no ILLBLEED?
Via Kotaku, here's a big-n-handy chart listing a whole messa scary, horror, and mindfuck video games across multiple platforms.
Sure, it's horribly (HORRIBLY I SAY) out of date- last updated June 2009- but it's still a terrific resource for those of us who dig it when horror and video games hang out together.
I've played most everything on there that's not a PC title, although I'm still a bit desperate to get my mitts on a copy of Rule of Rose.
How many have you played? What's your favorite title on there? Aren't video games the best?

I've played most everything on there that's not a PC title, although I'm still a bit desperate to get my mitts on a copy of Rule of Rose.
How many have you played? What's your favorite title on there? Aren't video games the best?
TODAY'S VOCAB:
video games
Mar 16, 2010
Dead Space: Downfall

Dead Space: Downfall (2008) is a sci-fi/horror animated feature that bridges the gap between the 6-issue comic miniseries Dead Space and the video game of the same name. Just for fun, let's do some math.
(cartoon + comic + video game) x (sci-fi + horror) = (Final Girl + Dead Space) / love

Before long, Ishimura crew members are suicidin' and homicidin' like nobody's business. To make matters worse, dead bodies are reanimated and transformed into necromorphs, grotesque creatures who like to use their pointy appendages for stabbing people TO THE DEATH. Security chief Alissa Vincent and her rag-tag group of marine-types try to regain control of the ship, battling necromorphs, crazy crew members, and a religious zealot of a captain who thinks everything is hunky-dory.



TODAY'S VOCAB:
Operation: 101010,
reviews,
video games
Feb 18, 2010
The Master of Unlocking returns!
Yeah yeah, blah blah blah, I fucking love Resident Evil. I snatch up any and all RE video games, much in the way a crackhead snatches up...well, crack. Therefore, Resident Evil 5 was a day-of-release purchase for me. I had a lot of fun with it, but as I've said, as a whole it was a bit of a disappointment. Not because it was a bad game, but rather because it didn't feel like a Resident Evil game. It was long on action and shooting and short on exploration and puzzle-solving.
Well! It seems that The People in Charge of That Sort of Thing read my diary, because yesterday saw the release of "Lost in Nightmares", a downloadable scenario that plays directly to my fangirlish desires.
There's a flashback in Resident Evil 5 where we see Chris Redfield and Jill Valentine heading back to the Spencer Mansion...thanks to "Lost in Nightmares", we now get to play through those events. Yes, Chris and Jill are reunited and yes, it feels rather good. Traipsing through the dark, dusty halls of that familiar mansion, low on ammo, killing zombies and reading journals (fellow RE nerds, you'll understand that I was happy to see "itchy...tasty" makes a return appearance)...it's like being in the days of yore. It's scary, and it's awesome. Unfortunately, it's only a scenario. Me want full game!
I understand that franchises need to change and grow to stay relevant, but it's tricky. Don't change enough and you end up like Silent Hill- I still suck those games up, too, but even I admit it's feeling a little stale. But if they change too much, it then feels too unfamiliar. I love this little throwback, though, and I hope The People in Charge of That Sort of Thing continue reading my diary and we see a full game that returns to the series' roots. Resident Evil is the king shit of survival horror, and "Lost in Nightmares" reminds me why that's been true for a decade.
Well! It seems that The People in Charge of That Sort of Thing read my diary, because yesterday saw the release of "Lost in Nightmares", a downloadable scenario that plays directly to my fangirlish desires.
There's a flashback in Resident Evil 5 where we see Chris Redfield and Jill Valentine heading back to the Spencer Mansion...thanks to "Lost in Nightmares", we now get to play through those events. Yes, Chris and Jill are reunited and yes, it feels rather good. Traipsing through the dark, dusty halls of that familiar mansion, low on ammo, killing zombies and reading journals (fellow RE nerds, you'll understand that I was happy to see "itchy...tasty" makes a return appearance)...it's like being in the days of yore. It's scary, and it's awesome. Unfortunately, it's only a scenario. Me want full game!

Dec 1, 2009
zombies and more zombies
A little while back when I was ruminating on recent horror-flavored video games, I mentioned Left 4 Dead and how I dig it. Well, thanks to the repulsive, disgusting consumerfest known as Black Friday I scored a copy of the recently-released sequel (cleverly titled Left 4 Dead 2) for but a pittance. Hooray, more zombie-blasting action!
In Left 4 Dead 2, players assume the persona of a survivor making their way through zombie-infested hordes in search of rescue, stopping in safe rooms across the way. While this is essentially the same idea as the original L4D, the gameplay has been tweaked and ratcheted up to new levels of insanity.
First and foremost comes the addition of melee weapons. In addition to blasting away the undead with shotguns and pistols, you can now hack 'em up with axes and machetes, or whack 'em with a frying pan (which results in a rather satisfying "gonnnggg" sound), or mow 'em down with a chainsaw. It's visceral and immediate and really, really gross- holy moly, the grue flies in this game. The screen is splattered with blood, zombie entrails leave trails on the ground, and body parts are everywhere; the gore, in fact, is so prevalent that the game has been banned in Australia.
These are new era zombies, the kind that run straight for your face faster than the wind and/or Flo Jo...and there are just so many of them, they never seem to stop coming at you. Several times I've cautiously stepped out of a safe room only to be set upon by a mass of the undead gunning for me. The difficulty level, it seems, has been ramped up a bit in L4D2, and I'm not complaining- it's total madness.
Both the sequel and the original game feature intermittent "crescendo events", wherein players are forced to make enough noise to attract the horde. For example, you've got to open an alarmed door to proceed, and the blaring sound will infuriate the hundreds of zombies in the surrounding area. In the original game, the sound would eventually stop on its own; now, however, you've got to figure out a way to stop the noise yourself. You know, open a door and fight your way through a store (and masses of the undead) to reach the alarm's off button. It's a welcome addition that adds incredible tension- and frequently has me running out of ammo.
In addition to your run of the mill rotters, L4D2 features "special infected"- sort of uber-zombies who have abilities above and beyond running fast and biting hard. All the special infected from the first game return- the Boomer is back to puke more undead-attracting bile on you- but there's a whole new batch of them to avoid as well.

Story has never been a hallmark of Left 4 Dead- it's all action, and the plot is boiled down to the simplest "the world is fucked, let's get out of here!" terms. That's much the same here, although the 5 scenarios ("campaigns") are loosely intertwined and somewhat sequential; at the end of one, for example, players drive off in a car...at the start of the next campaign, they're forced to abandon the car when the highway becomes impassable. The setting (Louisiana, from the bayous to New Orleans) is on a larger scale than that in the first game, and you truly feel as if you're making your way across the land in search of help. Along the way are abandoned evac sites and refugee stations, and it quickly becomes obvious that the government agency dealing with the zombie outbreak ("CEDA") has, for one reason or another, failed the local population. Hints of Hurricane Katrina can't be ignored, and it's easy to surmise that yeah, this is probably the way shit would go down if this ever happened....which, who knows? Walls covered with graffiti claiming that "THIS IS NOT A FLU!" have turned my horror-loving brain to thoughts of the media's incessant, alarmist swine flu coverage.
I hope it is just a flu, of course, because if my Left 4 Dead 2 skills are any indication, I'll be royally screwed if there's a zombie outbreak. I'm always getting puked on by the Boomer, or pummeled by the Charger...I'm always accidentally shooting my teammates and running out of ammo. Of course, if there was a zombie outbreak, I wouldn't know about it for days because I'd be inside playing video games.
Speaking of which, my fellow nerds, I'm finally on Xbox Live- see my badge over yonder to the right and add me or whatever it is you kids do there. I don't know why my rep is anything less than stellar- I've yet to actually interact with anybody, and quite frankly I'd give myself 5 stars, whether I accidentally shoot my teammates or not.

First and foremost comes the addition of melee weapons. In addition to blasting away the undead with shotguns and pistols, you can now hack 'em up with axes and machetes, or whack 'em with a frying pan (which results in a rather satisfying "gonnnggg" sound), or mow 'em down with a chainsaw. It's visceral and immediate and really, really gross- holy moly, the grue flies in this game. The screen is splattered with blood, zombie entrails leave trails on the ground, and body parts are everywhere; the gore, in fact, is so prevalent that the game has been banned in Australia.

Both the sequel and the original game feature intermittent "crescendo events", wherein players are forced to make enough noise to attract the horde. For example, you've got to open an alarmed door to proceed, and the blaring sound will infuriate the hundreds of zombies in the surrounding area. In the original game, the sound would eventually stop on its own; now, however, you've got to figure out a way to stop the noise yourself. You know, open a door and fight your way through a store (and masses of the undead) to reach the alarm's off button. It's a welcome addition that adds incredible tension- and frequently has me running out of ammo.
In addition to your run of the mill rotters, L4D2 features "special infected"- sort of uber-zombies who have abilities above and beyond running fast and biting hard. All the special infected from the first game return- the Boomer is back to puke more undead-attracting bile on you- but there's a whole new batch of them to avoid as well.

Story has never been a hallmark of Left 4 Dead- it's all action, and the plot is boiled down to the simplest "the world is fucked, let's get out of here!" terms. That's much the same here, although the 5 scenarios ("campaigns") are loosely intertwined and somewhat sequential; at the end of one, for example, players drive off in a car...at the start of the next campaign, they're forced to abandon the car when the highway becomes impassable. The setting (Louisiana, from the bayous to New Orleans) is on a larger scale than that in the first game, and you truly feel as if you're making your way across the land in search of help. Along the way are abandoned evac sites and refugee stations, and it quickly becomes obvious that the government agency dealing with the zombie outbreak ("CEDA") has, for one reason or another, failed the local population. Hints of Hurricane Katrina can't be ignored, and it's easy to surmise that yeah, this is probably the way shit would go down if this ever happened....which, who knows? Walls covered with graffiti claiming that "THIS IS NOT A FLU!" have turned my horror-loving brain to thoughts of the media's incessant, alarmist swine flu coverage.
I hope it is just a flu, of course, because if my Left 4 Dead 2 skills are any indication, I'll be royally screwed if there's a zombie outbreak. I'm always getting puked on by the Boomer, or pummeled by the Charger...I'm always accidentally shooting my teammates and running out of ammo. Of course, if there was a zombie outbreak, I wouldn't know about it for days because I'd be inside playing video games.
Speaking of which, my fellow nerds, I'm finally on Xbox Live- see my badge over yonder to the right and add me or whatever it is you kids do there. I don't know why my rep is anything less than stellar- I've yet to actually interact with anybody, and quite frankly I'd give myself 5 stars, whether I accidentally shoot my teammates or not.
TODAY'S VOCAB:
i'm a nerd,
video games,
zombies
Oct 17, 2009
Day 16: "I hope this is not Chris's blood..."
Okay, so for today's dose of SHOCKTOBER madness, I'm cheating a little bit. Rather than simply watching & reviewing a movie, I decided to talk about a subject near and dear to me old ticker: horror-based video games. It's been a while since my last big installment- three and a half years, holy crap- so I figured it was time to run down a few of the titles that have sucked me in and consumed hours of my life in the last few months.
BioShock is one of the most fascinating, best-looking games I've seen in my long, long life. The alt-history underwater city of Rapture is an art deco paradise lying in ruin; the utopia based on the philosophy of Objectivism crumbled as gene-splicing became a way of life, transforming the city's inhabitants into hideous mutants. In this first-person shooter you're Jack, a man with no memory who made his way to Rapture after an oceanic plane crash...and now must find a way out in the face of Big Daddies, Little Sisters, and all other manner of psychos. Ayn Rand, stem cell research, body modification, morality...fun for the whole family!
Yeah, I know I actually reviewed this game once upon a time, but you know what? I'm still playing it, and it's still all kinds of awesome. Zombies, zombies, zombies...so many zombies in the mall. There's also creepy-mask-wearing, knife-wielding cult members and psychotic clowns with chainsaws and and and...Dead Rising is like a love letter to my crusty old horror movie-loving heart.
I have one major complaint about Dead Space: it's too damn short! I want more more more! This game is like Resident Evil meets Event Horizon, and it's absolutely one of the scariest games in the history of the history of ever- yes, it's that scary. You've got to repair your disabled ship while fighting off mutated crewmembers- of course there's an alien flu bug goin' 'round. Standard stuff, eh? Well, Dead Space utilizes sound and light like no other game since Silent Hill, and it's downright terrifying, to the point where I hit 'pause' on more than one occasion just so I wouldn't have to continue on into a pitch-black hallway where something was moaning. The score sounds straight outta Kubrick's The Shining, and it helps sink you into a never-ending state of heebie jeebies. Oh, if only there was more of it...ooh, there's a new Wii-bound prequel, a 6-issue comic mini-series, and an animated feature film prelude, as well. Sigh, I suppose those will have to do.
While it wasn't a major hit, this oldie but goodie Gamecube release is a favorite amongst nerds in the know. Explore the mansion that belonged to your recently-deceased grandfather as you try to unravel the mystery of his death. Find chapters from the "Tome of Eternal Darkness" and engage in a little time-travel...and then Eternal Darkness really starts fucking with you via the "sanity meter". The more scary stuff Alexandra encounters, the nuttier she gets...and the nuttier you'll get. You'll be in the middle of a boss battle when suddenly your controller no longer works...or the game cuts to the title screen...or Alexandra ends up on the ceiling- the game really messes with your head as a player. There's nothing else like it. Hey, now you're a nerd in the know!
I'm tempted just to write "Fallout 3 is effing AMAZING, go play it!" and leave it at that. Here's the wiki synopsis to further tempt those of you who haven't become completely absorbed by the game:

Here's another game that got little attention, but horror fans should definitely bust out their PS2s and give it a whirl. At the start of Haunting Ground, you wake up in a cage (!!!) on the grounds of Castle Belli, and you've got to figure out what the eff is going on and how you can escape. Eventually you team up with a white German Shepherd named Hewie to solve puzzles and defend yourself as you search for a way out. What sets Haunting Ground apart from other survival horror games is that your character wields no weapons...just about all you can do when confronted by an enemy is run and try to find a good hiding spot. Sometimes these hiding spots work, and sometimes they don't...but you can never use the same place twice. It's incredibly tense to be crouched behind a curtain while someone is in the room, actively looking in all the corners for you. While there's definitely too much backtracking (and man oh man does the story get a bit perverse), Haunting Ground boasts one of the greatest, scariest video game villains ever in Daniella, the creepy-ass maid (pictured above). I'd say they should stick her in a movie, but we all know how movies based on games tend to go...
Surviving the zombie apocalypse has never been more fun. What Dead Rising is to George Romero, Left 4 Dead is to Zach Snyder. These walking dead aren't walking at all- they're running really fast because they want to eat your face. There are hundreds and hundreds of them, along with "special" zombies, upgraded with all sorts of new ways to kill you. My favorite is the Witch, the goth-looking chick who sits around in her underwear, crying...until you get too close, and then she's up and clawing your eyes out in a flash. Reminds me of college!
I've told you time and time again, I loves me some Rezzies. I'm gonna admit, though, Resident Evil 5 was a bit of a disappointment. On the one hand, it was a delight for an RE nerd like myself (Chris Redfield, Jill Valentine, and Albert Wesker are all present and accounted for) and the co-op gameplay was cool. The graphics were amazing and the action was non-stop...but that was, perhaps, the problem. Since the incredible Resident Evil 4, the series has been moving away from the solve the puzzle and read the diary in the dusty, zombie-filled house angle that I love and geek out on so much. The developers should bring the series back to its roots because I want them to. Who's with me?
It pains me in my heart place, but I'm starting to think that the Silent Hill series may be on its last legs. I enjoyed Homecoming, but it felt like more of the same, you know? Somehow it's missing the magic of the earliest games in the series- it feels like an imitation. The franchise was handed off from Japan to America, but that can't be the only reason why it's stale. Maybe it's just stale altogether...ugh, it hurts to type that. And who am I kidding? Silent Hill: Shattered Memories hits next month, and I'm sure I'll pick it up...and it'll be okay, but I'll have the sads 'cause it's just not like the Silent Hills of my yoot. Then I'll cry, then I'll play something else, repeat until I'm dead.
Did you know that there's a video game set right after the events of John Carpenter's The Thing? There is, and it's pretty good! You can imagine how it goes: after contact is lost with MacReady and company, the military sends teams to investigate...alien parasite hijinks ensue. While you've got to battle the creepy-crawlies, you've also got to battle the rising worries of your teammates as they become increasingly paranoid: no one trusts anyone. Dudes get scared and they kill themselves, or they try to kill you. You may have an infected teammate in your party. It's a lot like the game, except no one wears weird, giant sideways cowboy hats- and that's a pity.
BioShock

Dead Rising

Dead Space

Eternal Darkness: Sanity's Requiem

Fallout 3

Fallout 3 takes place in the year 2277, 200 years after the nuclear war between the United States and China that devastated the game's world in an alternate post-World War II timeline. The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player character's father disappears under mysterious circumstances, he or she is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of human survivors and must battle myriad enemies that now inhabit the area now known as the "Capital Wasteland".Your morality is up to you as you travel the wasteland and encounter religious wackadoos, raiders, mutants, ghouls...I can't even begin to adequately describe how massive- and how massively awesome- this game is. Fallout 3 is effing AMAZING, go play it!
Haunting Ground

Here's another game that got little attention, but horror fans should definitely bust out their PS2s and give it a whirl. At the start of Haunting Ground, you wake up in a cage (!!!) on the grounds of Castle Belli, and you've got to figure out what the eff is going on and how you can escape. Eventually you team up with a white German Shepherd named Hewie to solve puzzles and defend yourself as you search for a way out. What sets Haunting Ground apart from other survival horror games is that your character wields no weapons...just about all you can do when confronted by an enemy is run and try to find a good hiding spot. Sometimes these hiding spots work, and sometimes they don't...but you can never use the same place twice. It's incredibly tense to be crouched behind a curtain while someone is in the room, actively looking in all the corners for you. While there's definitely too much backtracking (and man oh man does the story get a bit perverse), Haunting Ground boasts one of the greatest, scariest video game villains ever in Daniella, the creepy-ass maid (pictured above). I'd say they should stick her in a movie, but we all know how movies based on games tend to go...
Left 4 Dead

Resident Evil 5

Silent Hill: Homecoming

The Thing

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