FINAL GIRL explores the slasher flicks of the '70s and '80s...and all the other horror movies I feel like talking about, too. This is life on the EDGE, so beware yon spoilers!
Showing posts with label silent hill. Show all posts
Showing posts with label silent hill. Show all posts

Aug 28, 2015

Until Dawn (2015)

It can be a hard knock life out there for a console-tied horror lovin' gamer like me. Sure, there are classics like Resident Evil and Silent Hill, but there is room in my heart for more. However, in recent years horror games have generally morphed into action games with a horror skin; while scaring the player still figures into the equation, newer titles tend to be fast-paced and combat heavy instead of atmosphere-laden mood and exploration pieces. (One need only look at the evolution of the Resident Evil games to get the gist–it's hard to believe that Resident Evil and Resident Evil 5 are in the same series.) Don't get me wrong, there are still flashes of brilliance–P.T. terrorized me more than anything else in my life ever has, Alien: Isolation is a fantastic fright fest, and even the lo-fi aesthetics of games like Home and Lone Survivor can belie some gripping experiences. But by and large, I'm always thirsty for new horror games that don't solely revolve around shooting monsters.

You can imagine, then, that I was really fucking excited for Until Dawn, a survival/adventure horror game that emphasizes story, character interaction, exploration, and decision making.


The plot features a setup that's straight from the early '80s heyday of the slasher flick: Ten friends spend the weekend at a remote mountain lodge, but after a prank goes awry, two of the party members end missing and presumed dead. A year later, the remaining eight friends return to the lodge for another weekend, but guess what? They're not alone. Yep, it seems there's a masked killer on the loose. Go figure!


When dawn finally comes, the number of survivors remaining is up to the player. You're frequently faced with choices, from seemingly insignificant ones (do you give a sincere or a snarky response to an innocuous question?) to ones that can immediately result in life or death for a character (the killer is chasing you, do you run or hide?). Anyone who's ever yelled at the screen during a horror movie will delight in taking control of characters normally deemed moronic...and they'll find out how damn difficult it is to make a split-second decisions when you're in a panic.

Once the game gets rolling, it doesn't stop. The train is inexorable, and it chugs along...until dawn. There is no going back if you make a wrong choice or if you miss a clue whilst exploring, and you can only live (or not live, as the case may be) with your decisions. While some mistakes are obvious, the game will tell you what "butterfly effect" an earlier action has had. You know, like maybe that snarky response of yours hours earlier means that someone isn't exactly rushing to come to your aid now.


The characters, as you might expect, are also straight out of early '80s horror: there's the jock, the jokester, the mean girl, the probably final girl, the horny couple, etc. Before the action begins, you've got to wade through some dopey dialogue, and I admit I found myself saying "I don't care if any of these assholes makes it through the night." After all, most of the victims in a generic slasher flick are just there to be killed. If you can tolerate them before that, great...but chances are there are some you can't wait to see die just so they'll shut up.

But I'll be damned if everyone didn't grow on me during Until Dawn. I'm not saying the characters end up more than the archetypes they start out as, or that they ever have, you know, depth. But listen: when you are tasked with seeing a character through a particularly grueling sequence of events, you become very invested in their survival. I was shocked when I realized that the character I liked the least ended up being the one I was rooting for the most. Seriously, early on I was thinking that I'd try to get her killed intentionally I hated her so much. Her personality never really underwent a change, but damn, she endured so much that I wanted her to live. Ultimately, she didn't make it and it was sort of devastating, for the interactive nature of the game had us buddied up. I fucked up, and she died. As active participants, players bear a responsibility in Until Dawn that they don't in passive entertainment such as Friday the 13th. For a lifelong horror fan, it's a unique, terrific experience.


Gameplay is accessible even to those new to video games. Yeah sure, you need to have fast reactions much of the time, but it's generally little more than matching onscreen button prompts, moving a stick in one direction or another, or–in the most nerve-wracking sequences–not moving the controller at all because doing so will give away your location.

Until Dawn is frequently beautiful to look at, and also frequently very strange to look at. The odd mix of motion capture and animation often dips low into uncanny valley, leaving characters looking more like creepy robots than actual people. (It doesn't help when characters are made to resemble their familiar real-life counterparts, such as actors Peter Stormare and Hayden Panettiere.) More often than not, however, your mouth will be agape at the visuals in, like, a good way. And also because of the gore. Oh yes, there's enough blood and gore here to do Tom Savini proud.


The story twists and turns, hitting plenty of beloved genre tropes and touchstones, and the horror pedigree of co-writer Larry Fessenden readily apparent. (Do you love Larry Fessenden? I do. I don't love everything he does, but he's a cool cat and it seems like he loves horror as much as you or I.) If you like horror movies and video games, Until Dawn is absolutely a no-brainer.

My first playthrough saw only two of the eight characters survive. Can you believe that? I thought for sure I'd make only the right decisions and everyone would waltz out of that lodge alive and happy in the light of a new day. I mean, I have a horror blog. You don't get more expert than that!

Until Dawn is a PlayStation 4 exclusive.

Jul 2, 2013

Learning to Let Go


Hey, Silent Hill, come on in. Have a seat. Can I get you anything? I have...well, I have water. Wow, I really need to go shopping, ha ha! Oh wait, I have tea. You want some tea? I can make some coffee. Just let me know.

Anyway, yeah, why I asked you over. Listen, let me say right off the bat: you won't find a bigger Silent Hill champion than me! Look, the first three video games are about as good as you're going to get in the survival horror genre. The rest of the games aren't even that bad...a couple are actually good.

As for the first cinematic foray into the world of Silent Hill, what can I say. I was so pumped about it, right? And I saw it and I loved it. Then I calmed down, saw it again...and while it's not worthy, perhaps, of all the adoration I initially heaped upon it, it's fairly solid and more good than bad.

I'm realizing, though, that the slow-but-gradual slide into mediocrity since the 2003 release of Silent Hill 3 has cooled my fervor. To use a scientific term, it's cooled my fervor a shit ton. While I'm still interested in new Silent Hill games, they're no longer release day purchases for me. Hell, for the most recent title, Downpour, I waited until the price dropped to $15. Trailers for Silent Hill: Revelation piqued my interest- I admit to still harboring a Pavlovian (if fleeting) response to all things SH, and I have enjoyed past work from writer/director Michael J. Bassett- but not enough to get me into the theatre to see it. Then it was released on DVD and I thought, "Hmm. I will wait for Netflix." Then it appeared on Netflix and a trusted friendsource warned me:

"It's bad."
"What do you mean? Bad how?"
"I don't want to spoil anything. It's just...it's bad."
"The effects? The plot? The acting?"
"It's just bad. You'll see."

So ominous, that "you'll see"! I get shivers just thinking about it. But, I could put it off no longer. It was time to see if I would, in fact, see.


BOY OH BOY, SEE I DO. This movie, I just...I mean...what the hell happened?

On paper, it doesn't sound so bad: in the years since Silent Hill, Sharon (Adelaide Clemens) and her father Chris (Sean Bean) have been on the move, changing their names as often as they change their address. Sharon is now Heather, and her life ain't nothin' but lies! She believes that they're constantly moving because her father (now calling himself Harry) killed someone in self-defense. She believes that her mother Rose (Radha Mitchell) died in a car crash. She believes her dreams of a place called Silent Hill are just, you know, dreams.

But! The troof ain't so convenient or pretty. After finding a way to allow Sharon to escape years ago, her mother Rose remains trapped in Silent Hill. Her father keeps the family mobile because Silent Hill wants HeatherSharon back because something Alessa something something awakening their God something. Through a few twists and turns o' the plot, Heather does head to the Hill to rescue her dad and...whatever. 


Sure, it's convoluted and likely impenetrably confusing for anyone who hasn't seen the previous Silent Hill film. It's a workable plot, though, so it's a bit surprising that Silent Hill: Revelation is such an utter, utter failure. It's a perfect fucking storm of failure, in fact.

The dialogue is atrocious. It's flat and boring and corny, on par with some of the worst video game dialogue out there. Silent Hill has never been known for its writing, but it's better than this. The performances and the script feed off of each other like vampires locked in a kind of tangled battle of suckage: the performers surely couldn't be inspired by the writing, but for fuck's sake I don't think any of them are even trying, which makes everything sound even worse. Sean Bean and Radha Mitchell in particular- I mean, I'm not convinced that Mitchell is a decent actress at the best of times, but both her performance and Bean's can't even qualify as "doing it for the paycheck" acting. They're phoned in from farther away than E.T.'s phone home bullshit. I don't know who to feel worse for while watching this- them, or me. Or maybe the world.

At times the effects aren't that bad, I suppose, in that CGI "some pixels walk around and stab other pixels and then some pixel gore happens" kind of way, but it's all just wrong. The world feels wrong. There's nothing ominous at play. Silent Hill is as easily accessible as Hoboken. One of the major face-offs in the film is resolved with a hug. A hug of death, mind you, but still. A fucking hug.

I don't know how to sum it up beyond saying that this film is just embarrassing. Embarrassing to anyone who calls herself a Silent Hill fan, to anyone who has enjoyed Bassett's other endeavors, to all of the actors (what the frig, Carrie-Anne Moss is totally wasted and you shut up, I will not tolerate a disparaging word because I love Carrie-Anne Moss), to anything and everything that ever was or will be. My friend was right: for fuck's sake, it's just bad. You'll see.

Apr 6, 2011

Silent Hill: Descent Into Update

Now, I don't usually post about every little tidbit that comes down the line when a film is in production. First of all, it can quickly escalate into a massive landslide of useless information as PR firms try to keep a movie's name on the tip of everyone's brain. Second, Final Girl may be many things (one of those things is even good!), but it's not a horror news site. Third, aren't numbered lists great? Fourth, I try to ignore most of the production news when it comes to movies I'm going to want to see, like...oh, say Silent Hill: Revelation I'm Leaving Off the 3D Part (Although I Just Mentioned It There, in a Way) Because While I Never Thought I'd Say It, I'm a Bit Over 3D. You know, to minimize expectations and spoilers and so on. But! I just got a press release about how the one and only Carrie-Anne Moss has joined the cast of Silent Hill: Revelation and so I thought I'd pop in here to say:

Carrie-Anne Moss has joined the cast of Silent Hill: Revelation.


Yes, yes, when you think of Carrie-Anne Moss there's The Matrix and Memento and you know, Fido was quite entertaining. However, in my awesome opinion, what's most important is that she was part of two of my favorite things in the history of ever, namely Mass Effect 2 and OF COURSE...Models, Inc. Now she's part of Silent Hill, another of my favorite things. I am so Team Carrie-Anne Moss that I should perhaps consider making (and subsequently wearing) a t-shirt that says I am so Team Carrie-Anne Moss on it.

The point is, this is sweet news, and while I was greatly looking forward to Silent Hill: Revelation, now I am even more looking-forward-y.

Oh yeah, and now Malcolm McDowell has been cast in SH: R as well, but...you know. Meh. It's not like he was on Models, Inc or anything.

Mar 8, 2011

okay, UNCLE.

Madame FanGirlTastic sent me this still and info from the forthcoming Silent Hill: Revelation and dammit, I've decided to be excited about the film.

That's right. EXCITED. I remember how much I looked forward to Silent Hill and whether or not it ended up living up to the hype I created for myself, it is awfully nice to be pumped about a movie, to gobble up trailers and practically run to the theater for the first showing on opening day. It's easy to get bogged down in cynicism, to no longer care about films coming down the pike because everything sucks anyway, but you know what? Fuck that. I've been mighty bored with horror lately, and I'm tired of it. I'm tired of being tired of it. I don't want to get all wrapped up in negativity and just put down everything, whether it's in pre-production or it's 30 years old. I love horror, and I love it most when I'm excited about it.

Therefore, I am excited about Silent Hill: Revelation. My interest was aroused (SO HOT) when it was announced that Michael J. Bassett (Wilderness, Deathwatch) was at the helm, and now that the basic plot is out there, my interest is like a boner the size of the Great Wall of China, which plenty of spam messages have assured me I can have if I send away for some pills. Behold!
For years, Heather Mason (Adelaide Clemens) and her father have been on the run, always one step ahead of dangerous forces that she doesn’t fully understand. Now on the eve of her 18th birthday, plagued by terrifying nightmares and the disappearance of her father, Heather discovers she's not who she thinks she is. The revelation leads her deeper into a demonic world that threatens to trap her in Silent Hill forever.
DUDE. They're basing it on Silent Hill 3! Heather! Female protagonist! Totally unexpected. Totally boss. I hope that they're true enough to the game that she sports a silver puffy vest and there's some effed up Otherworld mall action.


At the risk of sounding like Kool Aid Man, OH fucking YEAH.

They've just started filming this in Toronto, so it's going to be quite some time before I have to worry about being first in line...but you know what? I CAN'T WAIT.

Jan 28, 2011

In my restless dreams, I see that town.


Hey! Just thought I'd mention, if you're into Silent Hill- the series of video games, that is- I posted a fairly exhaustive retrospective over at Jill Sandwich, including a couple o' caps and a tune from the forthcoming Silent Hill: Downpour. Hooray!

May 7, 2010

awesome movie poster friday - the STUFF I REVIEWED THIS WEEK edition!

Yes indeedy, I sure reviewed a lot of movies this week. It's interesting that one of the Turistas posters has "Book 1" on it- was it intended to be a series? Curious. Oh, and the third Human Centipede poster- the red one- can be ordered from the fabulous folks at Mondo by clicking this thing that can be clicked. The first Human Centipede poster makes it look as if the film is vaguely Silent Hill-ish, because they kind of did that in Silent Hill: Homecoming. See?


But fear not nor hope not, The Human Centipede is nothing like Silent Hill. Anyway.
















Feb 18, 2010

The Master of Unlocking returns!

Yeah yeah, blah blah blah, I fucking love Resident Evil. I snatch up any and all RE video games, much in the way a crackhead snatches up...well, crack. Therefore, Resident Evil 5 was a day-of-release purchase for me. I had a lot of fun with it, but as I've said, as a whole it was a bit of a disappointment. Not because it was a bad game, but rather because it didn't feel like a Resident Evil game. It was long on action and shooting and short on exploration and puzzle-solving.

Well! It seems that The People in Charge of That Sort of Thing read my diary, because yesterday saw the release of "Lost in Nightmares", a downloadable scenario that plays directly to my fangirlish desires.

There's a flashback in Resident Evil 5 where we see Chris Redfield and Jill Valentine heading back to the Spencer Mansion...thanks to "Lost in Nightmares", we now get to play through those events. Yes, Chris and Jill are reunited and yes, it feels rather good. Traipsing through the dark, dusty halls of that familiar mansion, low on ammo, killing zombies and reading journals (fellow RE nerds, you'll understand that I was happy to see "itchy...tasty" makes a return appearance)...it's like being in the days of yore. It's scary, and it's awesome. Unfortunately, it's only a scenario. Me want full game!

I understand that franchises need to change and grow to stay relevant, but it's tricky. Don't change enough and you end up like Silent Hill- I still suck those games up, too, but even I admit it's feeling a little stale. But if they change too much, it then feels too unfamiliar. I love this little throwback, though, and I hope The People in Charge of That Sort of Thing continue reading my diary and we see a full game that returns to the series' roots. Resident Evil is the king shit of survival horror, and "Lost in Nightmares" reminds me why that's been true for a decade.

Nov 6, 2009

awesome movie poster friday - the SILENT HILL edition!

Man, I loves me some Silent Hill. Of course I'm totally cuckoo nutso for the games, but I thought the movie was pretty damn good, too. The acting isn't always great and the dialogue is frequently...not good, but the visuals are pretty kick ass. I do hope the sequel, which is currently flopping around in development hell, sees the light of day. If it were me, I'd base that shit on the second game in the series, which has a lot of cinematic potential. In fact, I'm willing to volunteer for the job of writing it! I've volunteered before, and quite frankly I'm shocked that no one has asked me to get cracking yet. It seems so odd to me that "Hollywood" doesn't read my blog and hasn't yet decided to hand a multi-million dollar property over to someone who's passionate yet completely unproven. Come on, people...it would be the heartwarming story of the year!

















Oct 17, 2009

Day 16: "I hope this is not Chris's blood..."

Okay, so for today's dose of SHOCKTOBER madness, I'm cheating a little bit. Rather than simply watching & reviewing a movie, I decided to talk about a subject near and dear to me old ticker: horror-based video games. It's been a while since my last big installment- three and a half years, holy crap- so I figured it was time to run down a few of the titles that have sucked me in and consumed hours of my life in the last few months.

BioShock

BioShock is one of the most fascinating, best-looking games I've seen in my long, long life. The alt-history underwater city of Rapture is an art deco paradise lying in ruin; the utopia based on the philosophy of Objectivism crumbled as gene-splicing became a way of life, transforming the city's inhabitants into hideous mutants. In this first-person shooter you're Jack, a man with no memory who made his way to Rapture after an oceanic plane crash...and now must find a way out in the face of Big Daddies, Little Sisters, and all other manner of psychos. Ayn Rand, stem cell research, body modification, morality...fun for the whole family!

Dead Rising

Yeah, I know I actually reviewed this game once upon a time, but you know what? I'm still playing it, and it's still all kinds of awesome. Zombies, zombies, zombies...so many zombies in the mall. There's also creepy-mask-wearing, knife-wielding cult members and psychotic clowns with chainsaws and and and...Dead Rising is like a love letter to my crusty old horror movie-loving heart.

Dead Space

I have one major complaint about Dead Space: it's too damn short! I want more more more! This game is like Resident Evil meets Event Horizon, and it's absolutely one of the scariest games in the history of the history of ever- yes, it's that scary. You've got to repair your disabled ship while fighting off mutated crewmembers- of course there's an alien flu bug goin' 'round. Standard stuff, eh? Well, Dead Space utilizes sound and light like no other game since Silent Hill, and it's downright terrifying, to the point where I hit 'pause' on more than one occasion just so I wouldn't have to continue on into a pitch-black hallway where something was moaning. The score sounds straight outta Kubrick's The Shining, and it helps sink you into a never-ending state of heebie jeebies. Oh, if only there was more of it...ooh, there's a new Wii-bound prequel, a 6-issue comic mini-series, and an animated feature film prelude, as well. Sigh, I suppose those will have to do.

Eternal Darkness: Sanity's Requiem

While it wasn't a major hit, this oldie but goodie Gamecube release is a favorite amongst nerds in the know. Explore the mansion that belonged to your recently-deceased grandfather as you try to unravel the mystery of his death. Find chapters from the "Tome of Eternal Darkness" and engage in a little time-travel...and then Eternal Darkness really starts fucking with you via the "sanity meter". The more scary stuff Alexandra encounters, the nuttier she gets...and the nuttier you'll get. You'll be in the middle of a boss battle when suddenly your controller no longer works...or the game cuts to the title screen...or Alexandra ends up on the ceiling- the game really messes with your head as a player. There's nothing else like it. Hey, now you're a nerd in the know!

Fallout 3

I'm tempted just to write "Fallout 3 is effing AMAZING, go play it!" and leave it at that. Here's the wiki synopsis to further tempt those of you who haven't become completely absorbed by the game:
Fallout 3 takes place in the year 2277, 200 years after the nuclear war between the United States and China that devastated the game's world in an alternate post-World War II timeline. The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player character's father disappears under mysterious circumstances, he or she is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of human survivors and must battle myriad enemies that now inhabit the area now known as the "Capital Wasteland".
Your morality is up to you as you travel the wasteland and encounter religious wackadoos, raiders, mutants, ghouls...I can't even begin to adequately describe how massive- and how massively awesome- this game is. Fallout 3 is effing AMAZING, go play it!

Haunting Ground


Here's another game that got little attention, but horror fans should definitely bust out their PS2s and give it a whirl. At the start of Haunting Ground, you wake up in a cage (!!!) on the grounds of Castle Belli, and you've got to figure out what the eff is going on and how you can escape. Eventually you team up with a white German Shepherd named Hewie to solve puzzles and defend yourself as you search for a way out. What sets Haunting Ground apart from other survival horror games is that your character wields no weapons...just about all you can do when confronted by an enemy is run and try to find a good hiding spot. Sometimes these hiding spots work, and sometimes they don't...but you can never use the same place twice. It's incredibly tense to be crouched behind a curtain while someone is in the room, actively looking in all the corners for you. While there's definitely too much backtracking (and man oh man does the story get a bit perverse), Haunting Ground boasts one of the greatest, scariest video game villains ever in Daniella, the creepy-ass maid (pictured above). I'd say they should stick her in a movie, but we all know how movies based on games tend to go...

Left 4 Dead

Surviving the zombie apocalypse has never been more fun. What Dead Rising is to George Romero, Left 4 Dead is to Zach Snyder. These walking dead aren't walking at all- they're running really fast because they want to eat your face. There are hundreds and hundreds of them, along with "special" zombies, upgraded with all sorts of new ways to kill you. My favorite is the Witch, the goth-looking chick who sits around in her underwear, crying...until you get too close, and then she's up and clawing your eyes out in a flash. Reminds me of college!

Resident Evil 5

I've told you time and time again, I loves me some Rezzies. I'm gonna admit, though, Resident Evil 5 was a bit of a disappointment. On the one hand, it was a delight for an RE nerd like myself (Chris Redfield, Jill Valentine, and Albert Wesker are all present and accounted for) and the co-op gameplay was cool. The graphics were amazing and the action was non-stop...but that was, perhaps, the problem. Since the incredible Resident Evil 4, the series has been moving away from the solve the puzzle and read the diary in the dusty, zombie-filled house angle that I love and geek out on so much. The developers should bring the series back to its roots because I want them to. Who's with me?

Silent Hill: Homecoming

It pains me in my heart place, but I'm starting to think that the Silent Hill series may be on its last legs. I enjoyed Homecoming, but it felt like more of the same, you know? Somehow it's missing the magic of the earliest games in the series- it feels like an imitation. The franchise was handed off from Japan to America, but that can't be the only reason why it's stale. Maybe it's just stale altogether...ugh, it hurts to type that. And who am I kidding? Silent Hill: Shattered Memories hits next month, and I'm sure I'll pick it up...and it'll be okay, but I'll have the sads 'cause it's just not like the Silent Hills of my yoot. Then I'll cry, then I'll play something else, repeat until I'm dead.

The Thing

Did you know that there's a video game set right after the events of John Carpenter's The Thing? There is, and it's pretty good! You can imagine how it goes: after contact is lost with MacReady and company, the military sends teams to investigate...alien parasite hijinks ensue. While you've got to battle the creepy-crawlies, you've also got to battle the rising worries of your teammates as they become increasingly paranoid: no one trusts anyone. Dudes get scared and they kill themselves, or they try to kill you. You may have an infected teammate in your party. It's a lot like the game, except no one wears weird, giant sideways cowboy hats- and that's a pity.