FINAL GIRL explores the slasher flicks of the '70s and '80s...and all the other horror movies I feel like talking about, too. This is life on the EDGE, so beware yon spoilers!
Showing posts with label resident evil. Show all posts
Showing posts with label resident evil. Show all posts

Feb 7, 2019

Desperately Seeking Zombies

I recently finished a run-through of Resident Evil 2, the new remake of the classic 1998 game. It's a terrific update-ening, full of puzzles and action and gore, gore, gore, baby! Oh lawd the gore. The game is gross with a capital EWW.


Bodies are torn and chewed, heads explode in a fountain of the stuff inside heads, guts spill all over the place...it's not a game for the squeamish. As a devout lover of the original game and heroine Claire Redfield and, well, all things Resident Evil, I seriously dug it. Sure, the A/B scenario ("2nd Run" in the remake) is seriously janked, but we can't have it all, I guess. (I'm not going to explain the whole A/B scenario concept to those of you who have no idea what I'm talking about because one, do you care? And two, this isn't a full review of the game. And three! Resident Evil 2 isn't even really my point here, just hold on.)

One thing the game gets right (and I mean really, really right) is zombies. These are absolutely the best zombies I've seen in a zombie-flavored game, and likely the best zombies I've seen in any media. Their movements and postures vary greatly. They hiss and shriek when they spot you and shamble your way, arms outstretched. They're slow–no rage-y sprinters here–but if you get too close they'll snatch at you. They take a lot to put down, and if you don't dispatch them completely they will just. Keep. Coming. Blast off both arms and both legs and they'll still try to get you, worming their torsos around and snapping their teeth when you run by. You're not always safe behind closed doors, even less so behind windows, and they can climb stairs. They are slow, steady, relentless, and terrifying.


From time to time I am gripped by Resident Evil Mania, wherein I just want to consume all things Resident Evil. They're the only games I want to play. Heck, I even (re)read the absolutely trashy novel series. (I can't believe I just admitted that.) Obviously the Mania set in after I finished RE2, but instead of starting a new game or something I found myself wanting to take in a bit of zombie cinema.

Now you might think a-DOY, so you watched some Resident Evil movies! I mean, that's like a guaranteed a-DOY. But no, my friend, I do not turn to the Resident Evil film series when I am in the throes of Resident Evil Mania, nor when I am in the throes of zombie mania, nor anytime ever. That franchise is its own thing, you know what I mean? And I'm not super interested in that thing. (However, Anthony and I will be covering the series at some point on Gaylords of Darkness, so I'll have to check out parts 3-936445 one day. I've seen 1 and 2 already, and that was enough! But I'm sure I'll embrace the cheesiness when the time comes, worry not.)

All of this got me to finally watch a film that's been lingering in my queue for well over a year now: the 2016 South Korean zombies on a train flick Train to Busan. Hey! It's as enjoyable as everyone says. It's about a father and daughter on a train (you know...a train to Busan) that quickly fills up with zombies. What's not to love?


Well, yes, fine, at times it's a little too computer for me, particularly when these insta-turn, speedy, rage-y zombies pile up and pour over each other à la World War Z. But it fits the tone of the film: this is action-flavored zombie cinema. Speedy train, speedy undead, it's all genuinely a nail-biter right up until the end.

The supporting characters are terrific and get you all, like, carin' about 'em and stuff. As I am strictly an EAT THE RICH kind of lady it's possible that I enjoyed the class warfare aspects of it the most. It ticks all the zombie cinema must dos: you lose some people you care about, you lose some people you are really psyched to lose, you wonder how you would fare in this situation. Well, I don't wonder. I know I would be toast in the first five minutes of the outbreak, if not sooner. I have come to accept the fact that I am not post-apocalyptic material, and that's fine. I just wanna leave a pretty corpse behind..yippee...ki-yo...ki-yaaaaaaaay!

I've had worse experiences on public transportation, tbh

But! As this is not a review of Resident Evil 2, this is also not a review of Train to Busan. So why am I wasting everyone's time? Well! It's because after I finished Train to Busan, I wanted more zombie cinema. I browsed Netflix and shuffled through Shudder looking for something to satisfy my flesh-eating urge for flesh-eaters. Something good I should say. And reader mine, it seems ridiculous to say, but say it I must, for it is how I feel: I feel like I've seem 'em all.

Now surely I haven't seen every zombie movie out there. I'm hoping that I haven't seen all the good ones, but...

I've seen all the Romero Whatever of the Deads, including all the ones I wish I hadn't.

I've seen the Italian gross-out gut-munchers. I love 'em even when they're not great! They're crazy. I mean...Peter Bark, amirite?

I'm not a huge horror-comedy fan, so Shaun of the Dead, Fido, Dead Alive, and Cemetery Man are enough for me.

I've seen enough alt-zombie / zombie-adjacent kind of stuff to get my fill. Pontypool is great, so is Deathdream. Night of the Creeps.

I've seen European art house stuff, Grapes of Death and whatnot.

Some films are dabbling in "what about if they can be cured / return to society" themes and while that's a fine idea, I'm not particularly interested at the moment.

I've indulged in Nazi zombies or zombie Nazis or whatever. Dead Snow, Shock Waves, and so on.

I've gone the traditional / voodoo route with, like, I Walked with a Zombie and The Serpent and the Rainbow, etc.

Look man, I just want zombies doing their zombie thing. Rise from the grave, eat people. There must be something out there I haven't seen yet, something that will satisfy this Resident Evil (tasty) itch. Right? What am I missing? Has there been a zombie movie that's eaten your face right off? Have I reviewed it already? Let me know. My Mania has not yet abated!

Aug 28, 2015

Until Dawn (2015)

It can be a hard knock life out there for a console-tied horror lovin' gamer like me. Sure, there are classics like Resident Evil and Silent Hill, but there is room in my heart for more. However, in recent years horror games have generally morphed into action games with a horror skin; while scaring the player still figures into the equation, newer titles tend to be fast-paced and combat heavy instead of atmosphere-laden mood and exploration pieces. (One need only look at the evolution of the Resident Evil games to get the gist–it's hard to believe that Resident Evil and Resident Evil 5 are in the same series.) Don't get me wrong, there are still flashes of brilliance–P.T. terrorized me more than anything else in my life ever has, Alien: Isolation is a fantastic fright fest, and even the lo-fi aesthetics of games like Home and Lone Survivor can belie some gripping experiences. But by and large, I'm always thirsty for new horror games that don't solely revolve around shooting monsters.

You can imagine, then, that I was really fucking excited for Until Dawn, a survival/adventure horror game that emphasizes story, character interaction, exploration, and decision making.


The plot features a setup that's straight from the early '80s heyday of the slasher flick: Ten friends spend the weekend at a remote mountain lodge, but after a prank goes awry, two of the party members end missing and presumed dead. A year later, the remaining eight friends return to the lodge for another weekend, but guess what? They're not alone. Yep, it seems there's a masked killer on the loose. Go figure!


When dawn finally comes, the number of survivors remaining is up to the player. You're frequently faced with choices, from seemingly insignificant ones (do you give a sincere or a snarky response to an innocuous question?) to ones that can immediately result in life or death for a character (the killer is chasing you, do you run or hide?). Anyone who's ever yelled at the screen during a horror movie will delight in taking control of characters normally deemed moronic...and they'll find out how damn difficult it is to make a split-second decisions when you're in a panic.

Once the game gets rolling, it doesn't stop. The train is inexorable, and it chugs along...until dawn. There is no going back if you make a wrong choice or if you miss a clue whilst exploring, and you can only live (or not live, as the case may be) with your decisions. While some mistakes are obvious, the game will tell you what "butterfly effect" an earlier action has had. You know, like maybe that snarky response of yours hours earlier means that someone isn't exactly rushing to come to your aid now.


The characters, as you might expect, are also straight out of early '80s horror: there's the jock, the jokester, the mean girl, the probably final girl, the horny couple, etc. Before the action begins, you've got to wade through some dopey dialogue, and I admit I found myself saying "I don't care if any of these assholes makes it through the night." After all, most of the victims in a generic slasher flick are just there to be killed. If you can tolerate them before that, great...but chances are there are some you can't wait to see die just so they'll shut up.

But I'll be damned if everyone didn't grow on me during Until Dawn. I'm not saying the characters end up more than the archetypes they start out as, or that they ever have, you know, depth. But listen: when you are tasked with seeing a character through a particularly grueling sequence of events, you become very invested in their survival. I was shocked when I realized that the character I liked the least ended up being the one I was rooting for the most. Seriously, early on I was thinking that I'd try to get her killed intentionally I hated her so much. Her personality never really underwent a change, but damn, she endured so much that I wanted her to live. Ultimately, she didn't make it and it was sort of devastating, for the interactive nature of the game had us buddied up. I fucked up, and she died. As active participants, players bear a responsibility in Until Dawn that they don't in passive entertainment such as Friday the 13th. For a lifelong horror fan, it's a unique, terrific experience.


Gameplay is accessible even to those new to video games. Yeah sure, you need to have fast reactions much of the time, but it's generally little more than matching onscreen button prompts, moving a stick in one direction or another, or–in the most nerve-wracking sequences–not moving the controller at all because doing so will give away your location.

Until Dawn is frequently beautiful to look at, and also frequently very strange to look at. The odd mix of motion capture and animation often dips low into uncanny valley, leaving characters looking more like creepy robots than actual people. (It doesn't help when characters are made to resemble their familiar real-life counterparts, such as actors Peter Stormare and Hayden Panettiere.) More often than not, however, your mouth will be agape at the visuals in, like, a good way. And also because of the gore. Oh yes, there's enough blood and gore here to do Tom Savini proud.


The story twists and turns, hitting plenty of beloved genre tropes and touchstones, and the horror pedigree of co-writer Larry Fessenden readily apparent. (Do you love Larry Fessenden? I do. I don't love everything he does, but he's a cool cat and it seems like he loves horror as much as you or I.) If you like horror movies and video games, Until Dawn is absolutely a no-brainer.

My first playthrough saw only two of the eight characters survive. Can you believe that? I thought for sure I'd make only the right decisions and everyone would waltz out of that lodge alive and happy in the light of a new day. I mean, I have a horror blog. You don't get more expert than that!

Until Dawn is a PlayStation 4 exclusive.

Oct 30, 2011

SHOCKtober Day 30

Ah, drawing to a close! Day 30 means tomorrow is Day 31 which means tomorrow is Halloween. Man oh man. Time sure flies when you're something something, huh? I feel particularly Halloweenie this year, as I've already even carved a pumpkin, scared some children, watched at least one terrible Halloween sequel on AMC, and had more than my share of Pumpkin Spice coffee. It's glorious! Now on to your choices, so few of which remain...

Phyllis (Last House on the Left)

You know, I've never seen this and I kind of doubt that I ever will. I did see the remake, though.

MICROWAVE OVEN.

Tarman (Return of the Living Dead)

Ten kinds of awesome, at least.

Kaplan (Resident Evil)

Sayeth the chooser (which is probably more than anyone has ever said on a character from Resident Evil, which is also ten kinds of awesome at least):

"When the RE movie comes up, Martin Crewes' performance is often mentioned. It kind of encapsulates part of what sets the first movie apart from the other, sucky ones - he does fear well. The sequels dispense with fear in favor of displays of effortless badassery, but fear reminds us that this screwed-up scenario is happening to actual (well, you know) people
and makes the threat more real.

More specific to Crewes' character, though, is a variation on the NotLD Barbra problem. He does the things we hope we wouldn't in that situation: mentally freezes and forgets the elevator password, is unable to beat the computer safeguards before everyone gets diced, etc. And yet, despite this, he proves capable of great courage in more considered moments: he pushes himself down the laser corridor with all the corpses alone; he insists on staying behind for a bad death so as not to endanger the others. These are not, in the scheme of things, grand actions - walking
down a hallway, staying put - but they become big, tense set pieces just because they require such courage - and because the character has such fear to overcome.

Crewes' character gives the impression of a techie who wanted to make more of himself in the field, which makes his ultimate stepping-up (despite his last-act demise) that much more satisfying. He's a quieter sort than many modern zombie flicks have time for, a less-assured, less-glamorous hero character, and the actor's more messily human than one would expect in a
videogame adaptation - but he gives a display of fortitude that's more memorable for me than that of most any movie."

Mar 24, 2010

wednesday comix: Q & A with Zane Grant, writer of WE WILL BURY YOU

Remember last week, when I reviewed We Will Bury You #1? And then that night on The Scare-ening, Heidi and I talked with Brea Grant, one of the book's writers? And then Zane Austin Grant, the other writer on the book, was a surprise call-in guest? And they were cool? Remember all that? Wasn't it cool? Well, it gets even cooler because Zane went and answered some questions. Questions from ME! Do you think I'm cool??

One thing I love about both Brea and Zane is that they're actually, you know, horror fans. Talking with them obliterates any doubts you may have about their motivation behind writing We Will Bury You, about whether or not it's simply a vanity project for some actress. I mean...who knew The Driller Killer could provide such fodder for discourse?


I'm an only child, but from my understanding, brothers and sisters are supposed to hate each other and pull each others' hair. Why, then, would you want to write a comic book with your sister? How did the idea of working together come about?

We both like comics and horror movies, and we get along really well, so…. I’m always surprised when people ask about sibling rivalry. I think we compliment each other’s strengths and weaknesses well while working together.

Practically speaking, how did you share scripting duties (ie, did you divide up the characters, etc)?

The way we work is we read a lot about our setting and make notes for stories. Then we get together and outline them, so we knew basically what’s going to happen, but not necessarily how it was going to play out. From there, we just traded off scenes, which I think works for the most part. Can you tell what I wrote and what she wrote? I can’t, because we edited each other so much to keep the tone consistent. Brea wrote all the nasty parts while I looked away and covered my ears, and I did the moralizing parts, so that’s breaks down writing duties into solid categories.


Why is We Will Bury You set in the 1920s?

The 1920’s was the first decade of sexual revolution in the U.S. and a lot of different political ideas were being discussed leading up the great depression, which snuffed a lot of those kinds of things out because suddenly more people were just trying to survive. The lack of certain technologies like cell phones and future weapons makes the spread of mass violence scarier as well. Plus, it just had a good aesthetic that works out well as a setting for a visual medium like comics. We wanted to take the magic of pre-code movies and add it to the outcasts of Tod Browning’s films and make it relevant and entertaining.

What are some of your influences for WWBY, both in terms of horror (whether written, cinematic, or other) and comics?

We try to have a lot of reveals in the books, which were inspired by the surprise endings of EC horror comics. And the shallowness of some of the people Mirah and Fanya run into sort of match the EC tone, where people react almost too normally but they are all hiding something. Also, there is a way in which, we are also reacting to Walking Dead, which pushed the genre in a way by showing horror comics can be ongoing and still have some attachment to the traditional horror genre. I mean Swamp Thing is one of my favorite comics, and it’s horror in a way (he fights mermaid vampires, right?), but it seems like an uncomfortable fit for the genre. A lot of Vertigo horror stuff is like that, especially from the 1990’s, where it’s scary and amazing, but the tone is more psychedelic than horrific, which we eventually delve into. We were inspired, of course, by Romero, but there are other pieces we pull from like Wild Zero (which has a trans person), the Greek zombie film Evil, 28 Days Later, and in the first issue we played with the slasher view from the first page. We give you the view from the husband of this woman he is obsessed with and she is dressing, and he’s nuts.

How did you come across Kyle Strahm's work, and what is it about his art that attracted you? Was there a specific style you wanted when you were looking for an artist, or did it strike you when you found it?

We looked a lot of artists, and Kyle’s portfolio stood out because it was cartoony but had the grotesque feel of too many wrinkles to it, which is how we wanted to write this book. We did some color tests with Zac Atkins, the colorist on the book, on Kyle’s work and really liked the way it looked.

How are you working with Kyle in terms of the script? Are you giving him detailed panel descriptions à la Alan Moore, or are you using the "Marvel method", or something in-between?

We don’t write poetry in our scripts, though we hope to some day. I’m not sure if you can get away with doing that your first book, the artist might quit. We tend to stick to basic descriptions, dialog, and reference pictures for some things. When Kyle wants more, he asks. Like we were bad about military uniform research and what revolvers officers were issued, so he just asked and we did some research and got back to him.

Why do you think comics are the best medium to use in telling this story?

Comics is the best medium to tell any story…. Heh…. But also, I think horror works best as a visual medium, or maybe easiest as a visual medium is more accurate. People have a stronger reaction to seeing pain than reading about it. I do anyway.

In the better zombie films, zombies are usually representative of a societal issue or a certain populace. I have my own thoughts on what they represent in WWBY...did you intend for them to be metaphorical, or did you just choose zombies for your bad guys?

On societal issues and horror, I had an argument with my friend Carrie, who does tryharderyall blog, about Driller Killer a while back because on your blog, you gave it a kind of class analysis, which is my default to reading pretty much everything except that movie. I think Abel Ferrara drills strangers because he is sexually repressed and the gay art dealer and the freaky girlfriend and ambiguous art band singer throw that repression in his face and he can’t deal, and she agreed with your analysis… in the end I saw the film as doing both. Anyway, I think Romero’s films tore apart race and class and gender in nuanced ways that we aspire to, but we use our zombies as heavy handed metaphor for fundamentalist views about economic and cultural values.


How much backstory/history is there going to be for the outbreak in WWBY? Do you think it's important for writers and/or filmmakers to give a reason why the dead return to life?


In the beginning, We Will Bury You was set up as three volumes and the third would have a metaphysical explanation of the gates of hell and how they had to be closed, but no one gets a contract for 36 issues on their first book, so that didn’t happen. Really, I’m of the opinion that it’s not that important why the dead come back. When people try to rationalize zombies, I usually get bored. Whether they explain it through the occult, like Fulci’s hanging priest or Louisiana hotel with a gate to hell installed in the basement, or nuclear waste like in Return of the Living Dead, it just takes away from the fact that most people would never know why, but just have to come up with a way to live.

Are your zombies slow or fast? On which side of the fast/slow zombie horror nerd argument do your loyalties lie?

Fast zombies are scary and have made slow zombies harder to make scary, which is sad. Our zombies are about mass, so they are slow. I’m scared of those rooms in mansions that have walls that close in on you, sometimes with spikes. I want to find the architect who designed those rooms, but that’s a different story. Our zombies are scary like those rooms.

When I think of spiked rooms, I think of Resident Evil. Actually, when I think of ANYTHING I think of Resident Evil. I love Resident Evil.

Talk a bit about being a comics fan and a horror fan. How did you get into each, what are some of your favorites, etc. What do you consider to be the best horror comic of today? Of all time? What's your favorite zombie movie?

I got into comics when I was a kid, but I was scared of horror comics when I was that young. Now, I am a fan of the old EC stuff like Tales from the Crypt and Vault of Horror, but I think the best contemporary horror comics are Locke and Key, Creepy, Walking Dead, Hellblazer, Night Business and pretty much any horror books Ben Templesmith does. Brea actually got into horror films before me, so I would watch stuff she rented sometimes. We had seen all the major stuff like the Elm Streets and 13ths and that stuff, and then about five years ago my friend Orion moved in with me and brought his horror VHS collection, which is in the hundreds. So, I got to know the genre a bit better through that, got to see more Italian stuff, and now my friend Carrie has a pretty good collection of VHS horror, some really good/bad Media stuff. My favorite zombie movie is the original Dawn.

Are you hitting any conventions this summer? Any more comics in your future?

I will be at MoCCA fest in New York April 10th and 11th, San Diego Comicon this summer, and Small Press Expo in D.C./Maryland in September. I hope to do some more cons, and we will probably be in Austin and have a release for the second issue of We Will Bury You the last week in April. I have an article about comics creator Dash Shaw coming out in Looking Glass Magazine this month. I’m teaching a comics writing course to teens at Brooklyn Artists Gym, and Brea and I are working on another series we hope gets picked up… and I want to do a comic version of Driller Killer.

Feb 18, 2010

The Master of Unlocking returns!

Yeah yeah, blah blah blah, I fucking love Resident Evil. I snatch up any and all RE video games, much in the way a crackhead snatches up...well, crack. Therefore, Resident Evil 5 was a day-of-release purchase for me. I had a lot of fun with it, but as I've said, as a whole it was a bit of a disappointment. Not because it was a bad game, but rather because it didn't feel like a Resident Evil game. It was long on action and shooting and short on exploration and puzzle-solving.

Well! It seems that The People in Charge of That Sort of Thing read my diary, because yesterday saw the release of "Lost in Nightmares", a downloadable scenario that plays directly to my fangirlish desires.

There's a flashback in Resident Evil 5 where we see Chris Redfield and Jill Valentine heading back to the Spencer Mansion...thanks to "Lost in Nightmares", we now get to play through those events. Yes, Chris and Jill are reunited and yes, it feels rather good. Traipsing through the dark, dusty halls of that familiar mansion, low on ammo, killing zombies and reading journals (fellow RE nerds, you'll understand that I was happy to see "itchy...tasty" makes a return appearance)...it's like being in the days of yore. It's scary, and it's awesome. Unfortunately, it's only a scenario. Me want full game!

I understand that franchises need to change and grow to stay relevant, but it's tricky. Don't change enough and you end up like Silent Hill- I still suck those games up, too, but even I admit it's feeling a little stale. But if they change too much, it then feels too unfamiliar. I love this little throwback, though, and I hope The People in Charge of That Sort of Thing continue reading my diary and we see a full game that returns to the series' roots. Resident Evil is the king shit of survival horror, and "Lost in Nightmares" reminds me why that's been true for a decade.

Jan 11, 2010

slap happy

So, like, remember the other day when I put up a link to my review of Bitch Slap that's currently nestled in the sweet, sweet bosom of Pretty/Scary? Yeah, me too. Wasn't that neat? Yeah, I think so too. Well kids, now there's more of my...uh...Bitch Slappery posted over there. This time in the form of: interviews! Yes, some chattings with actresses Erin Cummings, Julia Voth, and America Olivo...not to mention stunt coordinator supreme Zoe fucking Bell. Read it...if you dare! Clickety click.

Some trivia for you: Julia Voth is the face behind Jill Valentine in the Gamecube remake/relaunch of Resident Evil.

Not gonna lie: there were times during the interview where I was totally going "Hurrr hurr hurrrrr...Resident Evil....hurrr....Jill Valentine....", for as you know I loves me some Resident Evil. Thankfully I was only doing it in my head. Although in retrospect, had I been doing it out loud, it may have made for a nice story for everyone assembled to tell later on.

Oct 17, 2009

Day 16: "I hope this is not Chris's blood..."

Okay, so for today's dose of SHOCKTOBER madness, I'm cheating a little bit. Rather than simply watching & reviewing a movie, I decided to talk about a subject near and dear to me old ticker: horror-based video games. It's been a while since my last big installment- three and a half years, holy crap- so I figured it was time to run down a few of the titles that have sucked me in and consumed hours of my life in the last few months.

BioShock

BioShock is one of the most fascinating, best-looking games I've seen in my long, long life. The alt-history underwater city of Rapture is an art deco paradise lying in ruin; the utopia based on the philosophy of Objectivism crumbled as gene-splicing became a way of life, transforming the city's inhabitants into hideous mutants. In this first-person shooter you're Jack, a man with no memory who made his way to Rapture after an oceanic plane crash...and now must find a way out in the face of Big Daddies, Little Sisters, and all other manner of psychos. Ayn Rand, stem cell research, body modification, morality...fun for the whole family!

Dead Rising

Yeah, I know I actually reviewed this game once upon a time, but you know what? I'm still playing it, and it's still all kinds of awesome. Zombies, zombies, zombies...so many zombies in the mall. There's also creepy-mask-wearing, knife-wielding cult members and psychotic clowns with chainsaws and and and...Dead Rising is like a love letter to my crusty old horror movie-loving heart.

Dead Space

I have one major complaint about Dead Space: it's too damn short! I want more more more! This game is like Resident Evil meets Event Horizon, and it's absolutely one of the scariest games in the history of the history of ever- yes, it's that scary. You've got to repair your disabled ship while fighting off mutated crewmembers- of course there's an alien flu bug goin' 'round. Standard stuff, eh? Well, Dead Space utilizes sound and light like no other game since Silent Hill, and it's downright terrifying, to the point where I hit 'pause' on more than one occasion just so I wouldn't have to continue on into a pitch-black hallway where something was moaning. The score sounds straight outta Kubrick's The Shining, and it helps sink you into a never-ending state of heebie jeebies. Oh, if only there was more of it...ooh, there's a new Wii-bound prequel, a 6-issue comic mini-series, and an animated feature film prelude, as well. Sigh, I suppose those will have to do.

Eternal Darkness: Sanity's Requiem

While it wasn't a major hit, this oldie but goodie Gamecube release is a favorite amongst nerds in the know. Explore the mansion that belonged to your recently-deceased grandfather as you try to unravel the mystery of his death. Find chapters from the "Tome of Eternal Darkness" and engage in a little time-travel...and then Eternal Darkness really starts fucking with you via the "sanity meter". The more scary stuff Alexandra encounters, the nuttier she gets...and the nuttier you'll get. You'll be in the middle of a boss battle when suddenly your controller no longer works...or the game cuts to the title screen...or Alexandra ends up on the ceiling- the game really messes with your head as a player. There's nothing else like it. Hey, now you're a nerd in the know!

Fallout 3

I'm tempted just to write "Fallout 3 is effing AMAZING, go play it!" and leave it at that. Here's the wiki synopsis to further tempt those of you who haven't become completely absorbed by the game:
Fallout 3 takes place in the year 2277, 200 years after the nuclear war between the United States and China that devastated the game's world in an alternate post-World War II timeline. The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player character's father disappears under mysterious circumstances, he or she is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of human survivors and must battle myriad enemies that now inhabit the area now known as the "Capital Wasteland".
Your morality is up to you as you travel the wasteland and encounter religious wackadoos, raiders, mutants, ghouls...I can't even begin to adequately describe how massive- and how massively awesome- this game is. Fallout 3 is effing AMAZING, go play it!

Haunting Ground


Here's another game that got little attention, but horror fans should definitely bust out their PS2s and give it a whirl. At the start of Haunting Ground, you wake up in a cage (!!!) on the grounds of Castle Belli, and you've got to figure out what the eff is going on and how you can escape. Eventually you team up with a white German Shepherd named Hewie to solve puzzles and defend yourself as you search for a way out. What sets Haunting Ground apart from other survival horror games is that your character wields no weapons...just about all you can do when confronted by an enemy is run and try to find a good hiding spot. Sometimes these hiding spots work, and sometimes they don't...but you can never use the same place twice. It's incredibly tense to be crouched behind a curtain while someone is in the room, actively looking in all the corners for you. While there's definitely too much backtracking (and man oh man does the story get a bit perverse), Haunting Ground boasts one of the greatest, scariest video game villains ever in Daniella, the creepy-ass maid (pictured above). I'd say they should stick her in a movie, but we all know how movies based on games tend to go...

Left 4 Dead

Surviving the zombie apocalypse has never been more fun. What Dead Rising is to George Romero, Left 4 Dead is to Zach Snyder. These walking dead aren't walking at all- they're running really fast because they want to eat your face. There are hundreds and hundreds of them, along with "special" zombies, upgraded with all sorts of new ways to kill you. My favorite is the Witch, the goth-looking chick who sits around in her underwear, crying...until you get too close, and then she's up and clawing your eyes out in a flash. Reminds me of college!

Resident Evil 5

I've told you time and time again, I loves me some Rezzies. I'm gonna admit, though, Resident Evil 5 was a bit of a disappointment. On the one hand, it was a delight for an RE nerd like myself (Chris Redfield, Jill Valentine, and Albert Wesker are all present and accounted for) and the co-op gameplay was cool. The graphics were amazing and the action was non-stop...but that was, perhaps, the problem. Since the incredible Resident Evil 4, the series has been moving away from the solve the puzzle and read the diary in the dusty, zombie-filled house angle that I love and geek out on so much. The developers should bring the series back to its roots because I want them to. Who's with me?

Silent Hill: Homecoming

It pains me in my heart place, but I'm starting to think that the Silent Hill series may be on its last legs. I enjoyed Homecoming, but it felt like more of the same, you know? Somehow it's missing the magic of the earliest games in the series- it feels like an imitation. The franchise was handed off from Japan to America, but that can't be the only reason why it's stale. Maybe it's just stale altogether...ugh, it hurts to type that. And who am I kidding? Silent Hill: Shattered Memories hits next month, and I'm sure I'll pick it up...and it'll be okay, but I'll have the sads 'cause it's just not like the Silent Hills of my yoot. Then I'll cry, then I'll play something else, repeat until I'm dead.

The Thing

Did you know that there's a video game set right after the events of John Carpenter's The Thing? There is, and it's pretty good! You can imagine how it goes: after contact is lost with MacReady and company, the military sends teams to investigate...alien parasite hijinks ensue. While you've got to battle the creepy-crawlies, you've also got to battle the rising worries of your teammates as they become increasingly paranoid: no one trusts anyone. Dudes get scared and they kill themselves, or they try to kill you. You may have an infected teammate in your party. It's a lot like the game, except no one wears weird, giant sideways cowboy hats- and that's a pity.

Aug 27, 2009

Remember that time...

...when the paramilitary commando dudes were going after the Red Queen when they accidentally tripped her defense system and suddenly the hallway they were all standing in had these deadly deadly lasers scooting down it, slicing up everything in their path? And then that one paramilitary commando dude was all ready to face the final laser, like, to jump over that shit or squeeze under it or something, and he was all, "Up YOURS, laser!" but then that eeeeevil, wily laser was all, "Pfft- up YOURS, paramilitary commando dude!" and it turned into a grid and diced him up real good? Yeah, that was cool.




And remember how the same sort of thing had been done a few years earlier in Cube? But when Resident Evil came around, the idea still was a bit novel...but now horror movie schmoes getting silently sliced and then slowly collapsing into a pile of grue-n-chunks is practically de rigueur? Yeah.

Anyway, my buddy JA of My New Plaid Pants has, of course, examined the sequences in Resident Evil and Cube before as part of his most excellent Thursday's Ways Not to Die series. You should check it out, if you know what's good for you!

Speaking of things to check out and knowing what's good for you, here's something else: Scott Weinberg, old friend of both Final Girl and darkness, has bravely gone and posted two massive lists: his top 100 horror and top 100 sci fi films. Mayhaps I'll do a big ol' horror list like that someday so people can get all riled up and call me a jerk for not including House of 1000 Corpses or whatevs. Oh, lists...why can't The Internet quit you?

Another thing to check out, etc etc: tonight- yes, TONIGHT- I- yes, I- will be- yes, BE- (okay that's enough, do-over)...tonight, I wll be a guest on The Graveyard Show podcast! It is something to which you can listen! It will be posted tonight: midnight, EST/9pm PST. I don't remember what I blathered on about, but I do remember that I had a wonderful time talking with The Caretaker. Perhaps this means you will enjoy listening...or not. I can no longer predict your reactions things- in fact, I feel like I don't know you at all anymore. But still, listen listen listen!!

One last thing: as you may have figured out by now, I am a huge fan of all things Resident Evil (although I wouldn't watch the second film again with ten-foot eyes) (whatever that means). It's no surprise, then, that when I saw a television spot for Avon's newest magical age-defying de-wrinkling serum or whatever the fuck it is, I immediately thought Umbrella Corporation. After searching for a picture of said serum online, I quickly discovered that I am not the only massive RE nerd in the galaxy. Behold, the truth behind Avon's serum! It's clearly a bioweapon.

I should warn my mom and gramma about this, lest they procure some and later transform into crimes against nature...although...hmm...that might liven up family functions a bit. Oh, what a dilemma I face!

Jan 8, 2009

talkin' bout mah Degeneration

Fans of the Resident Evil video games have long been clamoring for a movie to give a big "Eff you!" and a swift kick to the butt of Paul WS Anderson and his film series, which bears little resemblance to the source material. Or, at least, I have. Sure, I like the movies okay- they're nothing if not fun- but as I've stated before, I want to have Resident Evil's babies. I mean...uh...I sure do like those games! I don't, like, really want to literally have those babies for real. First of all, if they were born shaped like video games that would really hurt my no no and it would be pretty awkward at family gatherings and, like, in the grocery store and stuff. My village might even shun me! I'd have to run away from them, clutching little Rezzie and dodging the stones they throw, and find asylum somewhere in an underground network-type thing, and that sounds like a real hassle...a hassle for which I do not have the time. Also, I'm not a fan of running or having stones thrown at me.

On the other hand, children are totally the future and I sure do like those games...but enough about my personal life! This is supposed to be about Resident Evil:Degeneration, so let's get small to it.

Seven years after the government eradicated the zombie problems in Raccoon City with a nuclear boom boom, the eeeevil Umbrella Corporation has risen again. Now called WilPharma, the company has been performing tests with human subjects in India. I have a sneaking suspicion that no good will come of this, unless there's FINALLY a cure for erectile dysfunction out there (seriously, every website in the world except mine is running those fucking Vimax ads and I'm really tired of my screen being inundated with obnoxious photos of women going all bug-eyed at the notion of a boner).

Anyzombie, the action begins at Harvardville Airport where Claire Redfield, heroine of Resident Evil 2, has just landed after...doing something for...the FDA or something or other. We meet a few other characters, like the eeeevil greedy stereotype Senator Davis, who's totally in cahoots with the eeeevil pharmaceutical company. Oh, and he's a jerk.

A plane from India is headed for Harvardville and one of the passengers has a decidedly grey and gross pallor...before you can say "Does that guy have rickets or something?" the plane crashes into the airport just like in the opening moments of the comedy classic Airplane!. Before anyone can say "Holy crap, that was just like the opening moments of the comedy classic Airplane!", however, zombies start spilling out of a gash in the fuselage. It was kind of awesome, and I was kind of giddy.


In related news, I'm psyched that I FINALLY have a chance to use the word "fuselage".

As you can imagine, from there things quickly go to bitey hell. The government steps in and attempts to resolve the situation. Enter Leon Kennedy, the hero of Resident Evil 2. Yep. Claire and Leon are reunited, and all 'round the world could be heard the flutter of a million nerd hearts. Or one. Mine. Don't judge me!

Once the sitch at Harvardville Airport is under control, Claire and Leon decide to find out what the eff is going on. They team up with some rookie special forces-types and head off to this place and that, this house and that lab, encountering a few more zombies and beasties along the way. It's all, you know, like, totally action-packed and stuff.

I'm not gonna lie- I dug this movie...but then, obviously I was predisposed to. My biggest disappointment is that the moment never came where I was supposed to pick up my controller and get my Claire Redfield on- and that's exactly the reason why I'm dubious about how the general horror movie lovin' audience will feel about Resident Evil: Degeneration.

Essentially, the film is little more than the typical CGI cut scenes stitched together. The acting is fair, the character development virtually nil, the dialogue sometimes excruciatingly hokey...and it's best if I don't get much into the "developing love interest" wicked-mini-subplot. By "developing", I mean, "these two characters stare stare stare at each other and that means they're falling in love after knowing each other 15 minutes". The plot is absolutely video game worthy as our gang heads down a path that ultimately culminates in your standard boss battle.

I suspect that large chunks of that plot will be confusing and/or inaccessible to non RE-heads, as a basic knowledge of some characters, Raccoon City, and Umbrella Corporation are assumed. Terms like T-Virus and G-Virus are tossed around, and unless you're a nerd like me you probably won't know- or figure out- the difference between the two.

All of that said, this is still a fun movie. The CGI falls squarely in that weird almost real but not trying to be real so I don't know how to feel about it territory. I found most of it pretty killer, but your tolerance may vary. There's some bloodshed, and certainly plenty of action.

Is this going to appeal to the general public the way the Milla Jovovich films have? I'd have to say no. But really, who cares? It's a fun zombie flick (I've certainly seen less interesting live-action zombie flicks), and I finally got my "real" Resident Evil movie. My nerdy little heart is content.

Nov 3, 2008

urgh! (a new blog post)

I say unto me, woe, my friends, for October has come and gone with nary a peep from yours truly. NARY A PEEP I SAY! It's a sad state of affairs, to be sure, when my most favoritest time of the year fails to spark a fire in me. But spark it did not! I've been experiencing...not exactly writer's block, per se, but rather, perhaps, writer's blah...as well as watcher's blah. Supreme unmotivation. I've hardly watched anything lately, and when I have managed to park it ("it" meaning "my ass") in front of a movie, it hasn't been horror-related. Sure, the recent Lifetime Movie Network Tori Spelling double feature got me all ten kinds of pumped (umm...back-to-back Co-Ed Call Girl and Awake to Danger, y'all...that's some mid-90s primo Tori action right there! Oh my god, I love Co-Ed Call Girl, especially when Tori's pimp starts talking about the incredible power she seems to have over men...), but that's not really Final Girl fodder. Or is it?

Meh. Though I haven't been jazzed enough lately to put cyber-pen to cyber-paper, I suppose it's time to get back on the cyber-horse. Maybe November can become the new October or something, and my love affair with horror movies will burst into passionate flames once more and I'll wonder why we ever spent a moment apart. Recommend something for me in the comments and maybe sparks will fly.

Lest you think I've simply been sitting here staring at the wall instead of posting, let me assure you: that's only 68% true. I've still been giving AMC their weekly dose of me...I just haven't been talking about it here. But today is the first day of the rest of my life, yes? Yes! So here are links to all the columns I've neglected to mention in recent...holy crap, in recent weeks. Fucking A, I suck!

- I wrote about William Castle and the lost art of gimmick movie-making.

- I created a DIY slashers guide, expanding a bit on my original Slashers 101 series.

- Great moments in gore, y'all.

- Resident Evil! I love Resident Evil!

- A wee recommendations guide.

- I reviewed Roger Corman's The Haunted Palace, starring Vincent Price and Lon Chaney, Jr. It's currently available to watch at amctv.com.

So, I've been writing. I've also been working some Ghostella's Haunted Tomb "magic"; I'd finished and uploaded the season finale, only to discover a need for reshoots. It's totally my fault and it's not really a big deal, but it's a pain in the arse all the same and the episode won't be up until next week, most likely. I can totally tease you about it, though, by saying this: I've got a special guest star! My special guest star is Lena Headey! Yes, the same Lena Headey who stars as Sarah Connor in Terminator: The Sarah Connor Chronicles. Yes, the same Lena Headey who starred as Queen Gorgo in 300. Yes (and perhaps most importantly), the same Lena Headey who starred as a super-sexy cave-diving scientist in The Cave. Lena Headey in Ghostella's Haunted Tomb? As the kids today might say, WTF? I wouldn't believe it either if I were you, but here's some photographic evidence in the form of a "screen" "cap" from the film.

I don't know why I put that in quotes; this really is a screencap.


I know; I still don't believe it, either.

So there's that. I've also been painting a bit. For all my fellow BioShock nerds out there, I made this set: a Little Sister and a Big Daddy:


FYI for all you citizens of Squaresville out there, BioShock is a video game.

I made this dizzazzling set for a friend's birthday: it's 4 glass coasters that double as picture frames, featuring Television's Greatest Geriatric Detectives!




Neat, huh? The pictures are about 1.5" square, and they come in the sweet-n-spinny holder rack thingy. If anyone is interested in...say, a set featuring horror type folks or what have you (I mean, like, coasters featuring Freddy, Michael, Jason, and Leatherface? Or Universal Monsters? Fuck yeah!), just get in touch with me. I'm open for coaster commissions and painting commissions, and I've got galleries on my MySpace and Facebook pages for you social networking goons out there.

Anytinkle, that's about that. Yeah, I think it's high time I made out with Final Girl again, don't you think? I've been so lax I have nary a clue as to what's going on in the horror world at all; I haven't checked the news in weeks. What have I missed? Have they remade the remake of Dawn of the Dead yet? Is Saw MCMVII due anytime soon? I'm so out of the loop; let's catch up over a coffee, preferably one from Dunkin' Donuts.

Oh, and one more thing before I go: You probably haven't heard much about it, but tomorrow is Election Day here in the US. I don't know what your political stripe is, and (aduh and adoy) Final Girl isn't about politics. Regardless, I'm urging any Californians out there to vote NO on Proposition 8. Let's not make discrimination legal, okay?

Here's one particularly eye-opening TV spot, which just so happens to star someone you're probably familiar with by now, Bridget McManus (stand up comedian, talk show host, Final Girl Film Club member, Ghostella's Haunted Tomb star, and my pal).



Now if you'll excuse me, I'm going to go find something to watch.

Aug 27, 2008

briefs

- Look at me, posting a link to my latest AMC column all timely-like! Head over and check out my 10 Reasons Why Phantasm Rules. Yes, of course the Lady in Lavender is on the list. What am I, some sort of rube? Some of my reasoning for including her didn't make it past the editor's steely gaze, but such is life.

- It's a great friggin' time to be a horror video game fan! First, when September 30 rolls around and Silent Hill 5: Homecoming is released, you can just kiss me goodbye. Pyramid Head and knifey nurses, and melty bathrooms? Ba-ring 'em on! Bloody-Disgusting has the creeptastic trailer for you to get creeped out by. Is it just me being a nerd, or is that Travis from Silent Hill: Origins making a cameo in the truck?

Bloody-Disgusting has also got a bunch of lo-down regarding Resident Evil 5, including 2 gameplay trailers that are totally drool-inducing. Uh, the awesomely scary bane of my existence- chainsaw baghead guy- makes a return. Guhhhhhhhshmlehhhhhhhhhhhh. I'm just thankful it's not being released until March 13, 2009- I'd hate for RE 5 to have to battle with SH 5 for my affections. It's like choosing a favorite spoonful of mint chocolate chip ice cream from a single bowl: it's just not possible.